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[D&D 5E] Securing the Alliance: An Adventure in Tethyr (IC)
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<blockquote data-quote="Egon" data-source="post: 6730938" data-attributes="member: 6800672"><p>Gnomes were most certainly not born or bred to be in the water. And that thought was the only thing that went through Boddynock's mind as he floundered about in the water, flapping his arms in a rather unpracticed manner as he made his way back to the shoreline. He coughed and spat the salty liquid out in several hearty fits, his drenched beard sticking to his face and clothing in a very unbecoming way. He was about to make some rude comments about the engineering of the structure - he was a mechanic of sorts, after all - when Devlin decided that it was best they head upstairs. So he kept his mouth shut, hoping that he didn't accidentally make any off-color comments until he was sure he was by himself.</p><p></p><p>He ended up in one of the rooms that had 2 windows facing the harbor, preferring to not have the alley as one of the options available to him. Sure, if things went south he could have used the alley to get away. But he wasn't thinking about that; he was more concerned about the sunrise in the morning, and where the sun should be hitting the room when it did rise.</p><p></p><p>He reached into his pack and pulled out his now-wet gear, setting it about the room to dry. He used a simple cantrip to light a small fire in the room's fireplace, hoping the heat would be enough to dry his clothing out sufficiently. And then, half-naked and still dripping, he set about crafting a small clockwork device that he placed on the windowsill, one of the arms from the face of it pointing straight up, the other pointing into the room towards his bed.</p><p></p><p>[ooc]Couple of things here.</p><p></p><p>1. There was no mention of whether or not the rooms had fireplaces, so I'm just assuming there is at least a small area to create a small fire to dry clothes. If that's not correct, let me know. And although it's a bit much, I am using Fire Bolt to light a fire said fireplace.</p><p></p><p>2. Boddynock, as a Tinker and guild craftsman, is using his ability to craft a tiny clockwork device (AC 5, 1 HP) out of the materials he has readily available to him in his gear. This takes 1 hour to complete. I know the book states that it is a toy, fire starter, or music box (my choice upon creating it), but I'd like to fluff it so that I can actually create a clock of sorts. A sundial, really. Something that has all the gears and wheels and such, but is actually used to shine the light of the coming sun into a specific location, much like an alarm clock? As I indicated in the IC post, it's got one arm pointing at the bed, with the other arm pointing out towards where the sun would rise; when the sun comes up, the light would hit one arm, travel to the other, and then shine into Boddynock's face. Is this acceptable fluff? Or do I need to edit the post above to something more appropriate?[/ooc]</p></blockquote><p></p>
[QUOTE="Egon, post: 6730938, member: 6800672"] Gnomes were most certainly not born or bred to be in the water. And that thought was the only thing that went through Boddynock's mind as he floundered about in the water, flapping his arms in a rather unpracticed manner as he made his way back to the shoreline. He coughed and spat the salty liquid out in several hearty fits, his drenched beard sticking to his face and clothing in a very unbecoming way. He was about to make some rude comments about the engineering of the structure - he was a mechanic of sorts, after all - when Devlin decided that it was best they head upstairs. So he kept his mouth shut, hoping that he didn't accidentally make any off-color comments until he was sure he was by himself. He ended up in one of the rooms that had 2 windows facing the harbor, preferring to not have the alley as one of the options available to him. Sure, if things went south he could have used the alley to get away. But he wasn't thinking about that; he was more concerned about the sunrise in the morning, and where the sun should be hitting the room when it did rise. He reached into his pack and pulled out his now-wet gear, setting it about the room to dry. He used a simple cantrip to light a small fire in the room's fireplace, hoping the heat would be enough to dry his clothing out sufficiently. And then, half-naked and still dripping, he set about crafting a small clockwork device that he placed on the windowsill, one of the arms from the face of it pointing straight up, the other pointing into the room towards his bed. [ooc]Couple of things here. 1. There was no mention of whether or not the rooms had fireplaces, so I'm just assuming there is at least a small area to create a small fire to dry clothes. If that's not correct, let me know. And although it's a bit much, I am using Fire Bolt to light a fire said fireplace. 2. Boddynock, as a Tinker and guild craftsman, is using his ability to craft a tiny clockwork device (AC 5, 1 HP) out of the materials he has readily available to him in his gear. This takes 1 hour to complete. I know the book states that it is a toy, fire starter, or music box (my choice upon creating it), but I'd like to fluff it so that I can actually create a clock of sorts. A sundial, really. Something that has all the gears and wheels and such, but is actually used to shine the light of the coming sun into a specific location, much like an alarm clock? As I indicated in the IC post, it's got one arm pointing at the bed, with the other arm pointing out towards where the sun would rise; when the sun comes up, the light would hit one arm, travel to the other, and then shine into Boddynock's face. Is this acceptable fluff? Or do I need to edit the post above to something more appropriate?[/ooc] [/QUOTE]
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