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[D&D 5E] Securing the Alliance: An Adventure in Tethyr (IC)
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<blockquote data-quote="Forged Fury" data-source="post: 6797909" data-attributes="member: 95059"><p>With the party in tow, Brue approached the front door. Using the haft of her new stone maul, she rapped on the door and waited. After about a minute, it was quite clear that no one appeared to be home... or if they were, they had no plans to open the door. Glancing in the windows that flanked the door, Corilo reported back that the room inside was dark. Gnorth checked as well and, given his darkvision, reported back that the room appeared to be some kind of waiting room given that the walls were lined with settee couches. Otherwise, the room was empty.</p><p></p><p>Figuring she had given the occupants of the manor more than enough time to open up, Brue tried the door handle and was slightly surprised to find it unlocked. Pushing the door open, she stepped inside. When no trap was sprung, the rest of the team filtered inside the room. Given the majority of the party lacked the ability to see in darkness, Lorenzo conjured a light and applied it to one of the pauldrons of his armor. Likewise, Boddynock created his own light on the end of his staff.</p><p></p><p>With magical light illuminating the room, the party determined the room was modestly furnished with few decorations, but dust and cobwebs give the sense it had been disregarded for some time now. There was a shut door on the opposite side of the room.</p><p></p><p>[ATTACH]73088[/ATTACH]</p></blockquote><p></p>
[QUOTE="Forged Fury, post: 6797909, member: 95059"] With the party in tow, Brue approached the front door. Using the haft of her new stone maul, she rapped on the door and waited. After about a minute, it was quite clear that no one appeared to be home... or if they were, they had no plans to open the door. Glancing in the windows that flanked the door, Corilo reported back that the room inside was dark. Gnorth checked as well and, given his darkvision, reported back that the room appeared to be some kind of waiting room given that the walls were lined with settee couches. Otherwise, the room was empty. Figuring she had given the occupants of the manor more than enough time to open up, Brue tried the door handle and was slightly surprised to find it unlocked. Pushing the door open, she stepped inside. When no trap was sprung, the rest of the team filtered inside the room. Given the majority of the party lacked the ability to see in darkness, Lorenzo conjured a light and applied it to one of the pauldrons of his armor. Likewise, Boddynock created his own light on the end of his staff. With magical light illuminating the room, the party determined the room was modestly furnished with few decorations, but dust and cobwebs give the sense it had been disregarded for some time now. There was a shut door on the opposite side of the room. [ATTACH=CONFIG]73088._xfImport[/ATTACH] [/QUOTE]
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