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D&D 5e Sorcadin Build Help
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<blockquote data-quote="WarpedAcorn" data-source="post: 7002188" data-attributes="member: 6819400"><p>I personally favor the Variant-Human due to the Feats being so good. I like the stat array you have posted and the only thing I would consider is swapping the Str and Cha to start off with a physically stronger character. My thought is that you are probably going to use your Action to swing your sword rather than cast a spell, so you might get more mileage out of the extra +1 Att / +1 Dam from having slightly higher Strength. I'm assuming that the Sorcerer spells will mainly be for defense and burning into Smites with that though, but if you plan to do more spell casting and Control/Offensive spells then I can see the point of Cha being higher for that increase in the Save DC.</p></blockquote><p></p>
[QUOTE="WarpedAcorn, post: 7002188, member: 6819400"] I personally favor the Variant-Human due to the Feats being so good. I like the stat array you have posted and the only thing I would consider is swapping the Str and Cha to start off with a physically stronger character. My thought is that you are probably going to use your Action to swing your sword rather than cast a spell, so you might get more mileage out of the extra +1 Att / +1 Dam from having slightly higher Strength. I'm assuming that the Sorcerer spells will mainly be for defense and burning into Smites with that though, but if you plan to do more spell casting and Control/Offensive spells then I can see the point of Cha being higher for that increase in the Save DC. [/QUOTE]
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