Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 5e suggestions for two beginner children and a first time DM dad?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kobold Stew" data-source="post: 8355781" data-attributes="member: 23484"><p>First off -- welcome to the boards. </p><p></p><p>I agree with those who said having only one character is best. Using the intro adventure in the box sets is certainly a way to go. With my son and his friends, we rolled characters, and began. with what were really small, three-room dungeons (initial challenge, development, climax and reward). Just that would usually fill 60-90 minutes, once the characters were made, and the kids felt they had done something BIG.</p><p></p><p>Here is one example: I think they were 8 and 9. There's some orcs on an island that are bothering a village. (a) get to the island, (b) get past their guard animals, (c) defeat the (one) big orc (the rumour had exaggerated the number, but he was harassing the village). -- The two kids borrowed a rowboat, but one of them was afraid to leave it unattended, in case the boatman they'd got it from got mad at them. The kid was afraid to get in trouble for losing the boat -- it was lovely. He needed permission to break rules, to do what he wanted, and the scenario gave it to him. But that was emotionally taxing for him. It doesn't need to be big monsters all the time. </p><p></p><p>It does mean that there's a payoff every session (good) and that you can scale up when needed, throwing in complications and traps. In that case, I made them think about whether the were going to kill the orc, or not, when they didn't have to. Then, when they took the captured orc back to the village, they were thanked and called heroes. That was their payoff. Again, the emotional connection was way more interesting for them than pyrotechnics. </p><p></p><p>Pyrotechnics came later. </p><p></p><p>Some other things:</p><ul> <li data-xf-list-type="ul">handwritten character sheets. My son at 8 had written dexterity and constitution more times than he had his last name, I think. If they wanted there to be something specific in their backpack, they just had to write it on the sheet. That was parenting payoff, but was also a way for them to invest in their character choices.</li> <li data-xf-list-type="ul">let them leave space for character drawings (or have extra paper). It was a good way for some of his friends to represent what they saw their character doing. They'd erase hats when they lost them, etc. It was wonderful.</li> <li data-xf-list-type="ul">Kids like pets. Give them a pet, or a talking pet.</li> <li data-xf-list-type="ul">whenever a friend would play, I'd give the kid a set of polyhedrals. Everyone gets their own dice, and friends get to take theirs home with them (and bring them next time!).</li> </ul></blockquote><p></p>
[QUOTE="Kobold Stew, post: 8355781, member: 23484"] First off -- welcome to the boards. I agree with those who said having only one character is best. Using the intro adventure in the box sets is certainly a way to go. With my son and his friends, we rolled characters, and began. with what were really small, three-room dungeons (initial challenge, development, climax and reward). Just that would usually fill 60-90 minutes, once the characters were made, and the kids felt they had done something BIG. Here is one example: I think they were 8 and 9. There's some orcs on an island that are bothering a village. (a) get to the island, (b) get past their guard animals, (c) defeat the (one) big orc (the rumour had exaggerated the number, but he was harassing the village). -- The two kids borrowed a rowboat, but one of them was afraid to leave it unattended, in case the boatman they'd got it from got mad at them. The kid was afraid to get in trouble for losing the boat -- it was lovely. He needed permission to break rules, to do what he wanted, and the scenario gave it to him. But that was emotionally taxing for him. It doesn't need to be big monsters all the time. It does mean that there's a payoff every session (good) and that you can scale up when needed, throwing in complications and traps. In that case, I made them think about whether the were going to kill the orc, or not, when they didn't have to. Then, when they took the captured orc back to the village, they were thanked and called heroes. That was their payoff. Again, the emotional connection was way more interesting for them than pyrotechnics. Pyrotechnics came later. Some other things: [LIST] [*]handwritten character sheets. My son at 8 had written dexterity and constitution more times than he had his last name, I think. If they wanted there to be something specific in their backpack, they just had to write it on the sheet. That was parenting payoff, but was also a way for them to invest in their character choices. [*]let them leave space for character drawings (or have extra paper). It was a good way for some of his friends to represent what they saw their character doing. They'd erase hats when they lost them, etc. It was wonderful. [*]Kids like pets. Give them a pet, or a talking pet. [*]whenever a friend would play, I'd give the kid a set of polyhedrals. Everyone gets their own dice, and friends get to take theirs home with them (and bring them next time!). [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 5e suggestions for two beginner children and a first time DM dad?
Top