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[D&D 5E] Tattered Memories: An Adventure in Tethyr (COMPLETE)
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<blockquote data-quote="Forged Fury" data-source="post: 6610139" data-attributes="member: 95059"><p>[sblock=OOC][OOC]Inspiration: We'll go ahead and play it RAW. If you want to use Inspiration, you need to declare it before the roll. Then just go ahead and roll two dice, we'll just take the higher of the two rolls. Obviously, you can't get higher than a 20, so no need to roll the other die, but as you said, your Inspiration is spent.</p><p></p><p>Perception: This is probably more of a case of Insight that Perception since you're trying to determine the nature of a person through physical cues. His gear isn't hidden, so it's not challenging to observe in detail. I'll just use the roll and apply the modifiers you would have for Insight.[/OOC][/sblock]</p><p></p><p>While speaking to the Captian, Brue examined him in more detail. His strong facial features gave the impression that he was likely noble born. Watching his face as she spoke, the genasi detected that he initially was going to stop her, but something changed in his demeanor. She wasn't sure if it was due to his recognition of the names she had mentioned or something else. He listened intently throughout the discourse. His armor and weapons were finely crafted and even better maintained, bringing to mind someone who was willing to work hard to maintain high standards. This also likely meant the man was an ideal officer, following the letter and spirit of his orders with precision.</p><p></p><p>At the conclusion of her speech, Holt nodded before responding. <span style="color: #0000FF">"Sir Greycastle made a wise choice in deputizing you. You make a strong case, Lawkeeper Brue. Believe me, the plight of the people of Mosstone is not beyond my care, but I have to worry about the larger threat to the rest of Tethyr. We have very specific rules regarding quarantine; chief among them is that no one exposed to a quarantined area is allowed to leave."</span> Glancing at his subordinate as he finished unloading the supplies, he continued, <span style="color: #0000FF">"It is for that reason that I have to deny your request. At best, I can send one of my own men to gather these mushrooms if Master Boddynock can provide directions, but I won't be able to do so until my relief unit arrives in two days time. I hope they arrive with word of relief from Darromar as well."</span></p><p></p><p>[GM]Character Sheet Update: Brue has a Wisdom of 13. Brue has a Charisma of 10. Brue has a Passive Perception of 11[/GM]</p></blockquote><p></p>
[QUOTE="Forged Fury, post: 6610139, member: 95059"] [sblock=OOC][OOC]Inspiration: We'll go ahead and play it RAW. If you want to use Inspiration, you need to declare it before the roll. Then just go ahead and roll two dice, we'll just take the higher of the two rolls. Obviously, you can't get higher than a 20, so no need to roll the other die, but as you said, your Inspiration is spent. Perception: This is probably more of a case of Insight that Perception since you're trying to determine the nature of a person through physical cues. His gear isn't hidden, so it's not challenging to observe in detail. I'll just use the roll and apply the modifiers you would have for Insight.[/OOC][/sblock] While speaking to the Captian, Brue examined him in more detail. His strong facial features gave the impression that he was likely noble born. Watching his face as she spoke, the genasi detected that he initially was going to stop her, but something changed in his demeanor. She wasn't sure if it was due to his recognition of the names she had mentioned or something else. He listened intently throughout the discourse. His armor and weapons were finely crafted and even better maintained, bringing to mind someone who was willing to work hard to maintain high standards. This also likely meant the man was an ideal officer, following the letter and spirit of his orders with precision. At the conclusion of her speech, Holt nodded before responding. [COLOR="#0000FF"]"Sir Greycastle made a wise choice in deputizing you. You make a strong case, Lawkeeper Brue. Believe me, the plight of the people of Mosstone is not beyond my care, but I have to worry about the larger threat to the rest of Tethyr. We have very specific rules regarding quarantine; chief among them is that no one exposed to a quarantined area is allowed to leave."[/COLOR] Glancing at his subordinate as he finished unloading the supplies, he continued, [COLOR="#0000FF"]"It is for that reason that I have to deny your request. At best, I can send one of my own men to gather these mushrooms if Master Boddynock can provide directions, but I won't be able to do so until my relief unit arrives in two days time. I hope they arrive with word of relief from Darromar as well."[/COLOR] [GM]Character Sheet Update: Brue has a Wisdom of 13. Brue has a Charisma of 10. Brue has a Passive Perception of 11[/GM] [/QUOTE]
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[D&D 5E] Tattered Memories: An Adventure in Tethyr (COMPLETE)
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