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[D&D 5e] The Wild Bunch in Galyria
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<blockquote data-quote="Jeremy" data-source="post: 9726210" data-attributes="member: 4036"><p>I'll start first where I switch to writing things out as something other than outline bullet points. The party is in the capital of the kingdom of Galyria. In many ways the thread that assembled the party and continues throughout the campaign is stopping the Cult of Zehir which has been behind much of the strife that the party has had to wrestle with. The party in the capital is comprised of:</p><p></p><p><strong>Veldra</strong>: An aasimar soldier haunted by her failings as an officer in the defense of her hometown when the Cult of Zehir attacked in the night and left many dead and many more families broken.</p><p></p><p><strong>Gribitz</strong>: A goblin criminal turned shaman that struggles between helping others and helping himself.</p><p></p><p><strong>Rhoseth</strong>: A dragonborn exile from the southlands both running from his destiny and struggling to control the monster within.</p><p></p><p><strong>Grath</strong>: A human cleric of Ilmater, the newest member, who has seen the good this odd band of misfits has accomplished and suffers through trying to reign them in long enough to keep them out of prisons and out in the world doing good.</p><p></p><p>The capital city has been freshly infiltrated by the Cult of Zehir and an underground war is happening in the shadows between the Cult and the Silver Daggers; a criminal organization and possibly the true power behind the throne. When the party got too close trying to investigate if the Daggers could be allies against the Cult they were abducted and found themselves vastly out of their depth as they were interrogated by the possibly insane Beholder Clorox. The only way out was to sign a magical contract in a language the party couldn't even understand that almost certainly was not in their favor. This unfortunate scenario is where I'll pick up my retelling.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 9726210, member: 4036"] I'll start first where I switch to writing things out as something other than outline bullet points. The party is in the capital of the kingdom of Galyria. In many ways the thread that assembled the party and continues throughout the campaign is stopping the Cult of Zehir which has been behind much of the strife that the party has had to wrestle with. The party in the capital is comprised of: [B]Veldra[/B]: An aasimar soldier haunted by her failings as an officer in the defense of her hometown when the Cult of Zehir attacked in the night and left many dead and many more families broken. [B]Gribitz[/B]: A goblin criminal turned shaman that struggles between helping others and helping himself. [B]Rhoseth[/B]: A dragonborn exile from the southlands both running from his destiny and struggling to control the monster within. [B]Grath[/B]: A human cleric of Ilmater, the newest member, who has seen the good this odd band of misfits has accomplished and suffers through trying to reign them in long enough to keep them out of prisons and out in the world doing good. The capital city has been freshly infiltrated by the Cult of Zehir and an underground war is happening in the shadows between the Cult and the Silver Daggers; a criminal organization and possibly the true power behind the throne. When the party got too close trying to investigate if the Daggers could be allies against the Cult they were abducted and found themselves vastly out of their depth as they were interrogated by the possibly insane Beholder Clorox. The only way out was to sign a magical contract in a language the party couldn't even understand that almost certainly was not in their favor. This unfortunate scenario is where I'll pick up my retelling. [/QUOTE]
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[D&D 5e] The Wild Bunch in Galyria
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