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[D&D 5e] The Wild Bunch in Galyria
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<blockquote data-quote="Jeremy" data-source="post: 9727022" data-attributes="member: 4036"><p><h3>9/25/21</h3><p>As the party emerges into the waning light, Rho asks if he can keep an emerald found among the various jewelry the cultists collected. When asked why he just shrugs and says he likes the color. Gribitz asks Grath if he’s caught the “lepersy” because he keeps looking at his hand. The goblin mentions to Veldra that he KNEW Grath was grave robbing and he knows a guy that’s good with makeup if his ear rots off.</p><p></p><p>In the morning Grath prays to Ilmater to remove his curse and is greeted again by the Flumph that has been visiting him. Grath mentions that he never caught his name but Flumph never felt the need for one. After breakfast and some discussion the party decides they have the supplies they need and will head to the cave system under the Western Silver. The easiest entry is a blocked off mine barred by wooden planks.</p><p></p><p>Gribitz grabs a passerby and asks how long the mine has been shut down, and while the man knows it has been two years or so, he doesn’t know why it was closed up. Rho borrows Veldra’s crowbar and with Grath’s magical assistance takes down the boards barring the mine. As the party descends into the darkness Grath shares his gift with the others allowing them to see in the darkness for a great distance. On their way down there are some corpses under collapsed rocks.</p><p></p><p>The party comes across a large slumbering anaconda of some sort. Gribitz talks to it and tells it completely unconvincing lies about the party but the snake is either too tired or too dumb to care and lets them by. Veldra swaps places with one of her echoes to claim the top of a sharp incline and between her and Rho helps everyone else up.</p><p></p><p>Up ahead come the sounds of heavy mining and after casting a spell to quiet their approach Gribitz scouts out a number of cultists mining silver. There are 10 or more cultists he spots going about their work and the party discusses their plan trying to sneak up on the guards playing cards. Taking the guards by surprise first is Rho who breathes fire all over them while the Bearoness and Fozzie hold the ramp up from the mine.</p><p></p><p>Grath fills the area with his ghostly spirits as Rho and Veldra work together to finish off the isolated malisons. The party quickly mops them up and heads into the mine proper to meet the charge of yuan-ti miners. They are met headlong by Grath’s specters that pummel and blunt their attacks. During the fight Owlie spots the corpse of an enormous purple worm with various swords and arrows jutting out of its body. Rho loses himself to the carnage and splatters yuan-ti corpses all around the mine with devastating impacts from his maul.</p><p></p><p>When one flees in terror, Rho is so lost to his bloodlust he tries to run it down only to find it has vanished beneath the dark waters of the cave. Veldra reaches out to him to try to bring himself back to himself but he seems to be listening to something only he can hear. Rho immerses himself in the waters cleaning and calming himself as Fozzie cannonballs into the lake too.</p><p></p><p>Grath makes his way down the tunnel finding a yuan-ti that worked herself to exhaustion; he whispers soothing words to her as he caresses her face with necrotic necromancy that causes wounds and boils to appear all over her. As she comes to a start she tries to enchant Grath to let her live but he is utterly unphased and merely cups her chin to look at her as she screams in pain as he pours more necromancy into her until her life snuffs out.</p><p></p><p>Grath then calmly goes to check on Rho who is seething like a huge crocodile in the water, gathering himself. As they speak Grath offers to try to help Rho with the darkness he has been wrestling with inside himself. Rho accepts tentatively but the meekness is tempered by hesitation. Owlie tells Gribitz of some of what he saw and not really wanting to be around Rho in his current scary state, Gribitz goes off to the huge purple worm corpse to harvest whatever he can from it.</p><p></p><p>Back at the lake three figures emerge from the shadows, one of which has a large hooded cobra head and it menaces Rho, Grath, and Veldra promising vengeance. </p><p></p><p></p><p><code class="bbCodeInline">Gribitz tends to summon the same "spirits" for each of his summons and has named them with the totality of his goblin intellect. Rattie the Rat for summon beast, Owlie the Owl for nature's companion, Fozzie and the Bearoness for conjure animals.</code></p><p><code class="bbCodeInline">Nobody saw Grath go off and execute the survivor in such a creepy way but the way that the priest generally uses ghosts and necromancy to do his fighting is not lost on the party who is still getting to know him.</code></p></blockquote><p></p>
[QUOTE="Jeremy, post: 9727022, member: 4036"] [HEADING=2]9/25/21[/HEADING] As the party emerges into the waning light, Rho asks if he can keep an emerald found among the various jewelry the cultists collected. When asked why he just shrugs and says he likes the color. Gribitz asks Grath if he’s caught the “lepersy” because he keeps looking at his hand. The goblin mentions to Veldra that he KNEW Grath was grave robbing and he knows a guy that’s good with makeup if his ear rots off. In the morning Grath prays to Ilmater to remove his curse and is greeted again by the Flumph that has been visiting him. Grath mentions that he never caught his name but Flumph never felt the need for one. After breakfast and some discussion the party decides they have the supplies they need and will head to the cave system under the Western Silver. The easiest entry is a blocked off mine barred by wooden planks. Gribitz grabs a passerby and asks how long the mine has been shut down, and while the man knows it has been two years or so, he doesn’t know why it was closed up. Rho borrows Veldra’s crowbar and with Grath’s magical assistance takes down the boards barring the mine. As the party descends into the darkness Grath shares his gift with the others allowing them to see in the darkness for a great distance. On their way down there are some corpses under collapsed rocks. The party comes across a large slumbering anaconda of some sort. Gribitz talks to it and tells it completely unconvincing lies about the party but the snake is either too tired or too dumb to care and lets them by. Veldra swaps places with one of her echoes to claim the top of a sharp incline and between her and Rho helps everyone else up. Up ahead come the sounds of heavy mining and after casting a spell to quiet their approach Gribitz scouts out a number of cultists mining silver. There are 10 or more cultists he spots going about their work and the party discusses their plan trying to sneak up on the guards playing cards. Taking the guards by surprise first is Rho who breathes fire all over them while the Bearoness and Fozzie hold the ramp up from the mine. Grath fills the area with his ghostly spirits as Rho and Veldra work together to finish off the isolated malisons. The party quickly mops them up and heads into the mine proper to meet the charge of yuan-ti miners. They are met headlong by Grath’s specters that pummel and blunt their attacks. During the fight Owlie spots the corpse of an enormous purple worm with various swords and arrows jutting out of its body. Rho loses himself to the carnage and splatters yuan-ti corpses all around the mine with devastating impacts from his maul. When one flees in terror, Rho is so lost to his bloodlust he tries to run it down only to find it has vanished beneath the dark waters of the cave. Veldra reaches out to him to try to bring himself back to himself but he seems to be listening to something only he can hear. Rho immerses himself in the waters cleaning and calming himself as Fozzie cannonballs into the lake too. Grath makes his way down the tunnel finding a yuan-ti that worked herself to exhaustion; he whispers soothing words to her as he caresses her face with necrotic necromancy that causes wounds and boils to appear all over her. As she comes to a start she tries to enchant Grath to let her live but he is utterly unphased and merely cups her chin to look at her as she screams in pain as he pours more necromancy into her until her life snuffs out. Grath then calmly goes to check on Rho who is seething like a huge crocodile in the water, gathering himself. As they speak Grath offers to try to help Rho with the darkness he has been wrestling with inside himself. Rho accepts tentatively but the meekness is tempered by hesitation. Owlie tells Gribitz of some of what he saw and not really wanting to be around Rho in his current scary state, Gribitz goes off to the huge purple worm corpse to harvest whatever he can from it. Back at the lake three figures emerge from the shadows, one of which has a large hooded cobra head and it menaces Rho, Grath, and Veldra promising vengeance. [ICODE]Gribitz tends to summon the same "spirits" for each of his summons and has named them with the totality of his goblin intellect. Rattie the Rat for summon beast, Owlie the Owl for nature's companion, Fozzie and the Bearoness for conjure animals.[/ICODE] [ICODE]Nobody saw Grath go off and execute the survivor in such a creepy way but the way that the priest generally uses ghosts and necromancy to do his fighting is not lost on the party who is still getting to know him.[/ICODE] [/QUOTE]
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