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[D&D 5e] The Wild Bunch in Galyria
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<blockquote data-quote="Jeremy" data-source="post: 9727853" data-attributes="member: 4036"><p><h3>10/16/21</h3><p>Five days have passed, the party discusses what to do next and while Gribitz is in favor of mucking about since they have so much time left, Rho cautions that it might take multiple days to clear out the sewers and Grath wants to head to city hall to obtain plans or a map of the sewers in the Copper Village district. To avoid the bath Grath threatens Gribitz with, he turns into a flea and hides.</p><p></p><p>Grath is not easily disuaded, but eventually heads to Keep and finds the records department. He asks for plans for the sewers in the Copper Village and is met with skepticism but answers smoothly that he is clearing out an infestation as part of his work for the Temple of Faiths. This appeases the clerk who after some time emerges with copies of several plans to study. After taking some time to take in the sights, he and Rho return to the mansion to find that Gribitz has been working in the Greenhouse. With a clever ploy he calls upstairs that he’s going to start making lunch and it’d be a shame Gribitz is going to miss it.</p><p></p><p>It works perfectly as Gribitz comes charging to the kitchen and enjoys a fine lunch, courtesy of Grath, prior to Grath snatching him up and announcing it’s bath time and running upstairs with him. Halfway up the stairs Gribitz finally processes what Grath is doing and turns into an ox, filling the stairway and sitting down stubbornly.</p><p></p><p>Grath and Rho look at each other but refuse to be stymied and set off for brushes and buckets. The buckets are easy enough to find, but finding some kind of brush proves beyond Rho’s limited capabilities and after nearly half and hour he returns with a broom. Standing there looking at each other blankly as Rho offers the broom, Grath rolls up his sleeves and takes to two-handed scrubbing GribOx with his sudsy buckets. The ox is wedged so tight in the narrow staircase that it cannot move or protest in any way other than dropping cow patties. After nearly 3 hours of scrubbing and mucking out the sloshing wastewater from the staircase, Gribitz form resolves into a pristinely clean goblin snoring peacefully on the stairs as being stuck for so long, he just fell asleep.</p><p></p><p>Rho and Grath celebrate their victory and eventually relocate to the study to pour over the schematics and designs they had obtained and start marking and taking notes of various entrances and pathways but they are too tired after their endeavors to cross reference with Clorox’s map.</p><p></p><p>Grath begins working on plans to construct a shrine to Ilmater in the basement. He starts making a list of all the materials he will need. Rho is tending to his maul, the various wrappings up and down the grip are of a multitude of colors. He and Gribitz discuss the meanings of the various colors, dragon ancestors, personalities, and both point out that neither of them much resembles the reputations their kinds are known for and they share a moment. Talks turn to Grath’s construction work when Kith awakens. Gribitz fills them in on Grath’s construction and suggests that maybe Grath would like some nice kobold traps in his new shrine. But when they get to Grath he very clearly articulates that there will be no traps.</p><p></p><p>While Grath and Rho go to Fantasy Home Depot to buy supplies, Gribitz goes scouting out the sewers as a rat and finds many other rats heading through a series of tunnels. He talks to them and finds they serve a rat king. Gribitz meets with him and the sinister wererat king Skritch who was displaced by the Zehir cults. There is a secret abandoned part of the sewer tunnels that was a treatment plant that collapsed and was the domain of the rats before the Zehir. Skritch warns that there is an enormous boulder trap that Gribitz is interested in and asks about where the trigger for it is so he can use it to smash some snake heads.</p><p></p><p>The rats warn against the snakes under the cultists control and that some of the cultists take the form of snakes themselves. Gribitz thanks them for the warning and heads back to tell the others.</p><p></p><p>Grath and Rho are shopping in the market for supplies when Grath overhears people talking about a ferocious beast attacking the cattle outside the city walls. The rumors are that it’s a dragon that comes at night to snatch up the cows. Grath discusses it with Rho but reminds him that they cannot leave the city under their current contract so they head back to the manor with all their building supplies.</p><p></p><p>When everyone meets back up Gribitz tells the other about the rat king, though they fail to mention the dragon. Together they work on starting construction as Grath is still trying and failing to process that there is a king of rats. After a hard day’s work, washing up, and eating, Grath heads out to look for his flumph friend.</p><p></p><p>He finds him drifting invisibly through the streets and the two catch up. Grath asks if the invisible outsider would be willing to look into the rumors about the beast attacking the livestock outside the city and bring back any information on what’s going on. He agrees and meanders off to probably do so.</p><p></p><p>The rest of the party, having prepared as best they are able, is now ready to assault the final stronghold of the hidden cultists of Zehir.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 9727853, member: 4036"] [HEADING=2]10/16/21[/HEADING] Five days have passed, the party discusses what to do next and while Gribitz is in favor of mucking about since they have so much time left, Rho cautions that it might take multiple days to clear out the sewers and Grath wants to head to city hall to obtain plans or a map of the sewers in the Copper Village district. To avoid the bath Grath threatens Gribitz with, he turns into a flea and hides. Grath is not easily disuaded, but eventually heads to Keep and finds the records department. He asks for plans for the sewers in the Copper Village and is met with skepticism but answers smoothly that he is clearing out an infestation as part of his work for the Temple of Faiths. This appeases the clerk who after some time emerges with copies of several plans to study. After taking some time to take in the sights, he and Rho return to the mansion to find that Gribitz has been working in the Greenhouse. With a clever ploy he calls upstairs that he’s going to start making lunch and it’d be a shame Gribitz is going to miss it. It works perfectly as Gribitz comes charging to the kitchen and enjoys a fine lunch, courtesy of Grath, prior to Grath snatching him up and announcing it’s bath time and running upstairs with him. Halfway up the stairs Gribitz finally processes what Grath is doing and turns into an ox, filling the stairway and sitting down stubbornly. Grath and Rho look at each other but refuse to be stymied and set off for brushes and buckets. The buckets are easy enough to find, but finding some kind of brush proves beyond Rho’s limited capabilities and after nearly half and hour he returns with a broom. Standing there looking at each other blankly as Rho offers the broom, Grath rolls up his sleeves and takes to two-handed scrubbing GribOx with his sudsy buckets. The ox is wedged so tight in the narrow staircase that it cannot move or protest in any way other than dropping cow patties. After nearly 3 hours of scrubbing and mucking out the sloshing wastewater from the staircase, Gribitz form resolves into a pristinely clean goblin snoring peacefully on the stairs as being stuck for so long, he just fell asleep. Rho and Grath celebrate their victory and eventually relocate to the study to pour over the schematics and designs they had obtained and start marking and taking notes of various entrances and pathways but they are too tired after their endeavors to cross reference with Clorox’s map. Grath begins working on plans to construct a shrine to Ilmater in the basement. He starts making a list of all the materials he will need. Rho is tending to his maul, the various wrappings up and down the grip are of a multitude of colors. He and Gribitz discuss the meanings of the various colors, dragon ancestors, personalities, and both point out that neither of them much resembles the reputations their kinds are known for and they share a moment. Talks turn to Grath’s construction work when Kith awakens. Gribitz fills them in on Grath’s construction and suggests that maybe Grath would like some nice kobold traps in his new shrine. But when they get to Grath he very clearly articulates that there will be no traps. While Grath and Rho go to Fantasy Home Depot to buy supplies, Gribitz goes scouting out the sewers as a rat and finds many other rats heading through a series of tunnels. He talks to them and finds they serve a rat king. Gribitz meets with him and the sinister wererat king Skritch who was displaced by the Zehir cults. There is a secret abandoned part of the sewer tunnels that was a treatment plant that collapsed and was the domain of the rats before the Zehir. Skritch warns that there is an enormous boulder trap that Gribitz is interested in and asks about where the trigger for it is so he can use it to smash some snake heads. The rats warn against the snakes under the cultists control and that some of the cultists take the form of snakes themselves. Gribitz thanks them for the warning and heads back to tell the others. Grath and Rho are shopping in the market for supplies when Grath overhears people talking about a ferocious beast attacking the cattle outside the city walls. The rumors are that it’s a dragon that comes at night to snatch up the cows. Grath discusses it with Rho but reminds him that they cannot leave the city under their current contract so they head back to the manor with all their building supplies. When everyone meets back up Gribitz tells the other about the rat king, though they fail to mention the dragon. Together they work on starting construction as Grath is still trying and failing to process that there is a king of rats. After a hard day’s work, washing up, and eating, Grath heads out to look for his flumph friend. He finds him drifting invisibly through the streets and the two catch up. Grath asks if the invisible outsider would be willing to look into the rumors about the beast attacking the livestock outside the city and bring back any information on what’s going on. He agrees and meanders off to probably do so. The rest of the party, having prepared as best they are able, is now ready to assault the final stronghold of the hidden cultists of Zehir. [/QUOTE]
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