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[D&D 5e] The Wild Bunch in Galyria
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<blockquote data-quote="Jeremy" data-source="post: 9738597" data-attributes="member: 4036"><p><h3>1/8/22</h3><p>South of town the ruins of the tower rise on the other side of a river that crosses a clearing. The tower is in poor repair with fallen pillars about and the upper structure of the tower is nowhere to be found. Only the stairs leading up to the foundation remain to tell of the tower's previous location. While looking across at the ruins several monstrous worms emerge from around them and their heads split into terrifying tentacles and reveal hooked beaks as they charge us.</p><p></p><p>Veldra and Rho spring into action, cutting the abominations down. Grath piles the bodies together for Throm and Gribitz sticks his head into one of the tunnels the gricks burrowed out of. No one is able to tell what is down there but the tunnel is about grick sized so the druid collapses it.</p><p></p><p>The party crosses the shallow river and looks up at the ruins but doesn’t see any clues. Grath takes some time and anoints his eyes revealing a flat cylinder of illusion magic. Atop the foundation is a circle broken in the stone. While examining it, wing beats draw the party’s eyes to the sky where a huge multiheaded creature swoops down and strafes the front line with an inferno.</p><p></p><p>The chimera thunders down to the stone and people circle around to fight it. Magical script in draconic appears in the air as Ratty and Veldra cross the illusion spell. Grath reaches out and curses it and spectral hands appear all over it, restraining it, blinding it, deafening it, and trying to prevent it from fighting back. The three heads of the chimera speak independently with the lion promising to devour Gribitz, the dragon lusting after the treasures of the party, and the goat calling out obscenities as one does.</p><p></p><p>With the three heads distracted by different targets, its attacks aren’t very effective at first so it settles down to focus on the priest cursing it. Grath retreats under the assault and summons up more hands to pummel the monstrosity. Rho roars to get its attention and slams into the beast recklessly.</p><p></p><p>All six eyes of the chimera spin around in wild panic and it tries to flee but covered in hands and surrounded it is cut down as it attempts to flee. Rho and Grath watch it begin to rapidly deteriorate and Grath springs into action to try to collect some vials of chimera blood and milk its buttsnake4thhead for venom.</p><p></p><p>Grath is particularly wounded after the fight and requests an obscene amount of goodberries and through sheer force of willpower masticates and chokes them all down. The words floating in draconic are quickly deciphered by Grath who reads them backwards in Draconic causing the stone to melt away and a stair spiraling into darkness to be revealed. Grath plunges into the darkness relying on his faith to buoy him as the sun’s light is unable to reach into the depths.</p><p></p><p>There are multiple 20 feet tall steel doors below engraved with the image of whispering cloaked figures, the image of a sword stabbing a heart, and the final door has a very detailed anatomical rendering of a heart. There are humanoid bones strewn around the bottom of the stone floor and the stairs above seal themselves closing the party in pitch dark. Grath spots a magical fake wall to the north that leads to a tunnel with a large wooden chest. When Ratty heads towards the chest, a horrid spiked pit trap opens up that nearly destroys it. Veldra manifests her echo on the other side of the trap and opens the chest before getting stabbed by a spear tipped with a message.</p><p></p><p>The message is a thick rolled up scroll that purports to be a map of the wizard’s dungeon. On the map the door with the detailed heart is a dead end, the whispering figures appears to lead to a dead end but it is connected to a tunnel which comes near the largest room on the map. The sword stabbing the heart door appears to be the main branching tunnels. Veldra is in favor of going to the dead end first. Rho agrees since it is a small area and quick to check off. All of the doors appear to have been undisturbed for centuries. </p><p></p><p>The door opens easily enough for Grath revealing a wall with many small holes in it. Grath closes the door rather than enter into the trap. Moving on to the whispering figures door, Grath opens the door and sees a short hallway with a glowing blue crystal at the end of it, a strong aura of evocation magic, and black and white blocks in the wall with one red one. The crystal launches out with powerful lightning, frying Ratty, but afterwards Grath is able to get to the red block and touch it whereupon it crumbles away to dust.</p><p></p><p>Rho wakes up Kith and warns her about the many traps down here. There are many narrow tunnels with red blocks that crumble and eventually one leads to a large feeding chamber with a large alpha grick. Ratty flees back into the narrow tunnels forcing the monsters to smash themselves into tight spaces where the party lines up javelins and spells and smashes them one by one on Veldra’s shield. Rho locks in behind her with the oni’s glaive and finishes off the alpha.</p><p></p><p>Once the party emerges into the large room Kith finally deigns to join us and start looking around for traps and treasure. Gribitz performs a ritual and calls several spirits of air, water, earth, and fire that vanish and go flitting about scouting the various narrow tunnels and shafts.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 9738597, member: 4036"] [HEADING=2]1/8/22[/HEADING] South of town the ruins of the tower rise on the other side of a river that crosses a clearing. The tower is in poor repair with fallen pillars about and the upper structure of the tower is nowhere to be found. Only the stairs leading up to the foundation remain to tell of the tower's previous location. While looking across at the ruins several monstrous worms emerge from around them and their heads split into terrifying tentacles and reveal hooked beaks as they charge us. Veldra and Rho spring into action, cutting the abominations down. Grath piles the bodies together for Throm and Gribitz sticks his head into one of the tunnels the gricks burrowed out of. No one is able to tell what is down there but the tunnel is about grick sized so the druid collapses it. The party crosses the shallow river and looks up at the ruins but doesn’t see any clues. Grath takes some time and anoints his eyes revealing a flat cylinder of illusion magic. Atop the foundation is a circle broken in the stone. While examining it, wing beats draw the party’s eyes to the sky where a huge multiheaded creature swoops down and strafes the front line with an inferno. The chimera thunders down to the stone and people circle around to fight it. Magical script in draconic appears in the air as Ratty and Veldra cross the illusion spell. Grath reaches out and curses it and spectral hands appear all over it, restraining it, blinding it, deafening it, and trying to prevent it from fighting back. The three heads of the chimera speak independently with the lion promising to devour Gribitz, the dragon lusting after the treasures of the party, and the goat calling out obscenities as one does. With the three heads distracted by different targets, its attacks aren’t very effective at first so it settles down to focus on the priest cursing it. Grath retreats under the assault and summons up more hands to pummel the monstrosity. Rho roars to get its attention and slams into the beast recklessly. All six eyes of the chimera spin around in wild panic and it tries to flee but covered in hands and surrounded it is cut down as it attempts to flee. Rho and Grath watch it begin to rapidly deteriorate and Grath springs into action to try to collect some vials of chimera blood and milk its buttsnake4thhead for venom. Grath is particularly wounded after the fight and requests an obscene amount of goodberries and through sheer force of willpower masticates and chokes them all down. The words floating in draconic are quickly deciphered by Grath who reads them backwards in Draconic causing the stone to melt away and a stair spiraling into darkness to be revealed. Grath plunges into the darkness relying on his faith to buoy him as the sun’s light is unable to reach into the depths. There are multiple 20 feet tall steel doors below engraved with the image of whispering cloaked figures, the image of a sword stabbing a heart, and the final door has a very detailed anatomical rendering of a heart. There are humanoid bones strewn around the bottom of the stone floor and the stairs above seal themselves closing the party in pitch dark. Grath spots a magical fake wall to the north that leads to a tunnel with a large wooden chest. When Ratty heads towards the chest, a horrid spiked pit trap opens up that nearly destroys it. Veldra manifests her echo on the other side of the trap and opens the chest before getting stabbed by a spear tipped with a message. The message is a thick rolled up scroll that purports to be a map of the wizard’s dungeon. On the map the door with the detailed heart is a dead end, the whispering figures appears to lead to a dead end but it is connected to a tunnel which comes near the largest room on the map. The sword stabbing the heart door appears to be the main branching tunnels. Veldra is in favor of going to the dead end first. Rho agrees since it is a small area and quick to check off. All of the doors appear to have been undisturbed for centuries. The door opens easily enough for Grath revealing a wall with many small holes in it. Grath closes the door rather than enter into the trap. Moving on to the whispering figures door, Grath opens the door and sees a short hallway with a glowing blue crystal at the end of it, a strong aura of evocation magic, and black and white blocks in the wall with one red one. The crystal launches out with powerful lightning, frying Ratty, but afterwards Grath is able to get to the red block and touch it whereupon it crumbles away to dust. Rho wakes up Kith and warns her about the many traps down here. There are many narrow tunnels with red blocks that crumble and eventually one leads to a large feeding chamber with a large alpha grick. Ratty flees back into the narrow tunnels forcing the monsters to smash themselves into tight spaces where the party lines up javelins and spells and smashes them one by one on Veldra’s shield. Rho locks in behind her with the oni’s glaive and finishes off the alpha. Once the party emerges into the large room Kith finally deigns to join us and start looking around for traps and treasure. Gribitz performs a ritual and calls several spirits of air, water, earth, and fire that vanish and go flitting about scouting the various narrow tunnels and shafts. [/QUOTE]
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