[D&D 5e] There Might Be Giants 007: Short Rest.

There Might Be Giants

PCs
DCI Bawg Race: Unknown Class: Rogue Level: 11 Background: City Watch Investigator
Phreakalus Nevrospastos Race: Human Class: Artificer Level: 11 Background: Courtier
Thrunorus "Thugg" Garn Race: Half-Orc Class: Barbarian Zealot of Bradlust & Fighter Level: 8 & 3 Background: Mercenary Veteran
Yen Stonefist Race: Stout Halfling Class: Monk Level: 11 Background: Hermit

NPCs
Piniccarus, Phreakalus' animated puppet 'son'. Just weird.

Session 006: Fight! Fight! Fight!
Mission Time: 01:44 to 01:46.


Fighting, fighting, fighting.

6.001 Bugbears.png

It's a double-webbing, and yet there are more bugbears streaming from the eastern corridor, a majority exiting to the south.

The PCs need to press their point.

However...

Suddenly from the rear comes- well, big monkey sounds.

6.003 Big Monkey.png

All the way to the north, a giant ape is knuckling towards the fight.

And we're on turn seven here.

6.004 Thugg & Yen.png

Thugg and Yen are on the charge, and the monk has caught up with the bugbear chief, also trying to escape south. Thugg is keen for Yen to hold the chief up a while so he can go 1:1 with the hefty bugbear, it's part of his contract- Thugg has first dibs (he says) on the big bad guys.

None of the other PCs have any objections to this.

But then...

6.005 The Keeper & G Apes.png

The Keeper, a very tough hill giant- well armed and armoured (and with the stats of a Stone Giant, and near max HP), comes out to play- with both of his giant apes.

Meantime...

6.006 Slugfest NO RAGE.png

Thugg is in a slugfest, and heavily wounded- keep in mind he's not raging, he's only got one instance of rage left- so, he's waiting for the big fight (his words).

They may be his last words.

Alas, my poor poor Keeper...

6.007 Keeper gets stuck.png

My big bad hill giant has been webbed (DC 17 to escape) and is being shot- repeatedly. DCI Bawg keeps dodging back into the doorway and letting loose with his pistol, while Phreakalus (flying up towards the ceiling) is ignoring the giant apes attacking his boy Piniccarus, and is also shooting the Keeper full of arrows.

It's not looking great for the Keeper.

6.008 Thugg's struggle.png

Or Thugg for that matter.

However...

6.010 Yet more Bugbears.png

The bugbears that exited south have run around the outside of the complex of chambers and... are now also attacking from the north, or else they're closing in.

Also, and unbeknownst to the PCs, there's another gang of bugbears that have been hiding down the eastern passage, just waiting for their chance, well- here it is.

Basically this is the second wave, and for info there are/were (from memory) just over 40 bugbears, including five bosses- four lieutenants (better HP) and a (max HP) bugbear chief.

So, plenty to go at- what with the addition of the Keeper and his two giant apes.

6.011 Relentless Endurance.png

But Thugg doesn't understand the concept of retreat. Saved by his relentless endurance.

To the north meanwhile...

6.012 More Bugs.png

The Keeper's head is shot off, the poor bastard never escaped the web.

Oh, and more bugbears are on the way.

And yet more of them coming from the east.

6.013 & More Bugs.png

DCI Bawg is yelling for his friends, although in a gravelly New Orleans (southern gen-l-man) style.

And to the south...

6.014 Chief dead.png

Thugg does a little dance and praises Bradlust a while.

Although...

6.015 And still they come.png

The bugbears are in da 'ouse.

The PCs are shouting- some of them.

And then the giant apes get in too.

And then Piniccarus is smashed to flinders.

6.016 Even Yen.png

And even Yen has started taking hits.

Although...

6.017 Form a queue.png

Thugg has just arrived- "if'n yud lik ta form an order-lee qew. Cum'un den- line-up!"

Thugg is of course on one hit point, there is no discernable difference.

In fact.

6.018 Thugg being tough.png

Thugg puts his axe away and starts beating the bugbears to death with his fists.

He's not even grandstanding, this is just who (or what) he is.

Bawg meantime has attracted a lot of interest.

6.019 Bawg meantime.png

And so in a southern drawl- "If you gen'l'men wud jus exkuse me!"

DCI Bawg blinks and...

6.020 Bawg Zoop Thugg down.png

Reappears over the far side of the chamber. Thugg however, you will note, has been cut down.

Bugbears continue to die in great numbers.

This is the 12th turn of combat.

6.021 And on....png

Thugg's back up- thanks to the artificer and his arcane jolt (I think that's what it was called), but the bugbears are not giving up yet...

But there are suddenly very few enemies left to fight.

6.022 Clear.png

Clear? Nearly, just one bugbear left in the fight.

The PCs are breathing hard.

But not quite out of combat...

6.023 More Bugs.png

And yet more bugbears to the south- mostly shouting in goblin and flinging javelins at DCI Bawg (and anyone else they can see) and then retreating into cover.

It ain't over.

6.024 End of session.png

Although the session is.

That's what we did this week.

Fight.

Thugg has maybe three hit points, all the other PCs are just the right side of bloodied (even Yen) while Piniccarus is firewood.

Book of the Dead.
The Keeper, Hill Giant x 1 [actually Stone Giant stats].
Ape, Giant x 2 (high HP).
Bugbear x 18 (plus 14 from the last session = 32, so far).
Bugbear Lt. x 4 (as bugbear except much better HP).
Bugbear Chief x 1 (max HP = 100, I think).

Until next time.
 
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There Might Be Giants

PCs
DCI Bawg Race: Unknown Class: Rogue Level: 11 Background: City Watch Investigator
Phreakalus Nevrospastos Race: Human Class: Artificer Level: 11 Background: Courtier
Thrunorus "Thugg" Garn Race: Half-Orc Class: Barbarian Zealot of Bradlust & Fighter Level: 8 & 3 Background: Mercenary Veteran
Yen Stonefist Race: Stout Halfling Class: Monk Level: 11 Background: Hermit

NPCs
Piniccarus, Phreakalus' animated puppet 'son'. Just weird.

Session 007: Short Rest.
Mission Time: 01:46 to 02:47.


And we're still fighting, and the PCs are heading south- that's where the enemies are, mostly bugbears flinging javelins and then retreating.

7.01 Yen around the outside.png

Yen heading around the outside of the bugbear guard complex.

And this is the 15th turn of combat, although in truth there are not too many bad guys on show, less than half-a-dozen bugbears with javelins.

That is until...

7.02 New enemey spotted.png

Fat Stan (Hill Giant torturer) comes waddling around the corner, making straight for Yen.

The monk almost loses his cool- it's not the sight of Fat Stan, it's the squeaks and groans the rubber suit makes as the hill giant wobble-lurches forward.

And so...

7.03 Here we go again.png

Strap in, here we go again- round three, sorta.

But Fat Stan has a friend.

7.04 Torturer 2.png

The Gimp. The second hill giant torturer.

In fact there's plenty of gimp to go around...

7.05 Thugg down Gimp rampage.png

Thugg & Bawg put a crimp in the Gimp's day, but then the big feller rubber-stomps Thugg down.

We're in the 17th turn.

7.06 Fat Stan down Gimp dead.png

But you can't keep a good berserker down. Thugg finishes of the Gimp and then rushes around the corner and with a javelin to the back also kills Fat Stan, this after Yen dished out another monk-style mega-beating.

And the PCs are...

Bloody hell!

7.07 New enemy.png

Shouting and screaming to get the PCs attention (not really needed) comes a platemail wearing fire giant.

But the PCs are in a flow-state atm.

7.08 To the death.png

It is what it is.

It's the 22nd turn of combat, some of the edges have come off my dice.

And of course there are two fire giants.

7.09 Thugg down.png

And a few more bugbears. Thugg gets whacked again, actually Critted back into unconsciousness.

But the last fire giant doesn't last, and soon after the PCs are in quick time retreat.

All the way back to here-

7.10 Retreat & Rest.png

Which is a guard room just off the main marshalling yard, and the door has been shut, and locked- there are five cells in here but the PCs don't even want to take a look through the window slots- just in case they trigger another encounter. They're wrecked.

And rest... and the DM let's the PCs know that if they can survive another wandering monster roll then they can get an interruption free short rest in.

Although the chance of an encounter atm is 4 in 6.

That's right, they rolled a '5'.

But the pissed DM makes a second check (5 in 6) and just as the PCs short rest concludes there's a knock at the door.

"Wot goes in der?" Only in the giant tongue.

And so, and refreshed, the PCs leap out on...

7.11 Ogres.png

Four ogres on the clean-up crew found the bodies a few moments past, and swiftly fetched a wandering ogre guard patrol- five of 'em, armed and armoured.

But the PCs send the ogres screaming back towards the stairs up (west).

The DM lets the PC's know, the ogres are off to tell the kitchen/steading about the PCs home invasion.

7.12 Web again Ogres losing.png

The ogres suffer, and get webbed- some of them. The plan is to unleash Yen, the monk goes fast.

And we get to here by turn 3.

7.13 Ogres fleeing.png

Four dead ogres, one alive but webbed, and four more trying to figure which direction to run.

But that's the end of the session.

Book of the Dead.
Bugbear x 5.
Hill Giant Torturer x 2 [Fat Stan & the Gimp] (both high HP).
Fire Giant Smith x 2 [Vesta & Vindaloo] (both high HP and plate with big swords).
Ogre Servant x 2.
Ogre Guard x 2 (high HP and armour).

Until next time.
 

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