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[D&D 5e] There Might Be Giants 008: Army 'o' Nun!
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<blockquote data-quote="Goonalan" data-source="post: 9848305" data-attributes="member: 16069"><p style="text-align: center"><strong><span style="font-size: 26px">There Might Be Giants</span></strong></p><p></p><p><strong><span style="font-size: 22px">PCs</span></strong></p><p>DCI Bawg Race: Unknown Class: Rogue Level: 11 Background: City Watch Investigator</p><p>Phreakalus Nevrospastos Race: Human Class: Artificer Level: 11 Background: Courtier</p><p>Thrunorus "Thugg" Garn Race: Half-Orc Class: Barbarian Zealot of Bradlust & Fighter Level: 8 & 3 Background: Mercenary Veteran</p><p>Yen Stonefist Race: Stout Halfling Class: Monk Level: 11 Background: Hermit</p><p></p><p><strong><span style="font-size: 22px">NPCs</span></strong></p><p>Piniccarus, Phreakalus' animated puppet 'son'. Just weird.</p><p></p><p><strong>Session 008: Army 'o' Nun!</strong></p><p><strong>Mission Time: 02:47 to 03:14.</strong></p><p></p><p>Short rest is over and the PCs have been discovered, alas only by four ogre servants- who went for reinforcements rather than investigate themselves, and so there's also five heavily armed and armoured ogre guards in the fracas.</p><p></p><p>[ATTACH=full]428334[/ATTACH]<strong>The ogres don't last, in the image above- there are two servants and three guards left, and they're all heading as fast as they can for elsewhere- and screaming. Yen is in hot pursuit of an ogre servant (off screen) heading upstairs and into the kitchens.</strong></p><p></p><p>But it's Thugg that gets to the kill first.</p><p></p><p>[ATTACH=full]428335[/ATTACH]</p><p><strong>Before...</strong></p><p><strong></strong></p><p><strong>[ATTACH=full]428336[/ATTACH]</strong></p><p><strong>And after.</strong></p><p></p><p>Then, after the rest of the ogres are hunted down and killed, we get on...</p><p></p><p>The cell block is investigated, and the cells opened-</p><p></p><p>[ATTACH=full]428337[/ATTACH]</p><p>Orcs, rebel orcs at that. The revolution is alive and well it seems. </p><p></p><p>The PCs now know where the revolting orcs are located, next stop...</p><p></p><p>Thugg makes a new friend, he's called Trevor.</p><p></p><p>[ATTACH=full]428338[/ATTACH]</p><p><strong>This guy turns out to be an engineer, kept alive by Nosnra because of his talents, the hill giant chief is having an extension built.</strong></p><p></p><p>[ATTACH=full]428339[/ATTACH]</p><p><strong>An ex-merchant, latterly much abused and tortured- at present quite mad.</strong></p><p></p><p>And...</p><p></p><p>[ATTACH=full]428340[/ATTACH]</p><p><strong>Lauralea Moongem, an elven knight- badly wounded but keen on extracting her revenge on the giants.</strong></p><p></p><p>Welcome aboard Mis Moongem.</p><p></p><p>We break for a town meeting-</p><p></p><p>[ATTACH=full]428341[/ATTACH]</p><p><strong>Or else Thugg finds another opportunity to make a speech.</strong></p><p></p><p>Oh yes, Thugg makes speeches- it's mostly shouting, and nothing very complicated gets said- there's nothing to cogitate upon after the half-orc has finished his tirade, he's like the big bad boss feller out of the first Mad Max movie, only not as smart.</p><p></p><p>There's one more cell to be investigated but from the description it is obvious that it's a trap.</p><p></p><p>[ATTACH=full]428342[/ATTACH]</p><p><strong>And so it proves, although the wights don't last very long.</strong></p><p></p><p>Then, the PCs go on the rob- by which I mean they pick clean every dead body, scourge every chamber- all in the pursuit of shiny things, hidden or otherwise.</p><p></p><p>KERCHING!</p><p></p><p>[ATTACH=full]428343[/ATTACH]</p><p><strong>The bugbears payout.</strong></p><p></p><p>Then...</p><p></p><p>[ATTACH=full]428344[/ATTACH]</p><p><strong>The PCs investigate briefly, but mostly rob the treasures left behind by the hill giant torturers.</strong></p><p></p><p>[ATTACH=full]428345[/ATTACH]</p><p><strong>Then a visit to the smith, former home of the fire giants, and there are a bunch of dwarves down here in the process of setting themselves free.</strong></p><p></p><p>There's a bit of chatter and eventually one of the dwarves- the tough guy- signs on to fight the giants, the rest will be set free as soon as the steading is taken.</p><p></p><p>That's where we are at by the way, the PCs are heading upstairs to put an end to Nosnra and his crew.</p><p></p><p>So they say.</p><p></p><p>They're going to need an army.</p><p></p><p>[ATTACH=full]428346[/ATTACH]</p><p><strong>And here it is, or at least some of it. Over the course of the next ten minutes or so the PCs go on a whistlestop tour of the area- releasing orcs and then convincing them to fight the giants, arming said orcs, and then eventually- when the army is fully gathered, agreeing to pay the orcs (or at least give them a little treasure).</strong></p><p></p><p>Then, the army marches, next stop- upstairs.</p><p></p><p>But that's the end of the session.</p><p></p><p><strong>Book of the Dead.</strong></p><p>Ogre Servant x 2.</p><p>Ogre Guard x 3 (high HP and armour).</p><p></p><p>Until next time.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 9848305, member: 16069"] [CENTER][B][SIZE=7]There Might Be Giants[/SIZE][/B][/CENTER] [B][SIZE=6]PCs[/SIZE][/B] DCI Bawg Race: Unknown Class: Rogue Level: 11 Background: City Watch Investigator Phreakalus Nevrospastos Race: Human Class: Artificer Level: 11 Background: Courtier Thrunorus "Thugg" Garn Race: Half-Orc Class: Barbarian Zealot of Bradlust & Fighter Level: 8 & 3 Background: Mercenary Veteran Yen Stonefist Race: Stout Halfling Class: Monk Level: 11 Background: Hermit [B][SIZE=6]NPCs[/SIZE][/B] Piniccarus, Phreakalus' animated puppet 'son'. Just weird. [B]Session 008: Army 'o' Nun! Mission Time: 02:47 to 03:14.[/B] Short rest is over and the PCs have been discovered, alas only by four ogre servants- who went for reinforcements rather than investigate themselves, and so there's also five heavily armed and armoured ogre guards in the fracas. [ATTACH type="full" size="2337x1751"]428334[/ATTACH][B]The ogres don't last, in the image above- there are two servants and three guards left, and they're all heading as fast as they can for elsewhere- and screaming. Yen is in hot pursuit of an ogre servant (off screen) heading upstairs and into the kitchens.[/B] But it's Thugg that gets to the kill first. [ATTACH type="full" size="2123x1198"]428335[/ATTACH] [B]Before... [ATTACH type="full" size="2135x1223"]428336[/ATTACH] And after.[/B] Then, after the rest of the ogres are hunted down and killed, we get on... The cell block is investigated, and the cells opened- [ATTACH type="full" size="2304x1738"]428337[/ATTACH] Orcs, rebel orcs at that. The revolution is alive and well it seems. The PCs now know where the revolting orcs are located, next stop... Thugg makes a new friend, he's called Trevor. [ATTACH type="full" size="2237x1732"]428338[/ATTACH] [B]This guy turns out to be an engineer, kept alive by Nosnra because of his talents, the hill giant chief is having an extension built.[/B] [ATTACH type="full" size="2343x1770"]428339[/ATTACH] [B]An ex-merchant, latterly much abused and tortured- at present quite mad.[/B] And... [ATTACH type="full" size="2357x1744"]428340[/ATTACH] [B]Lauralea Moongem, an elven knight- badly wounded but keen on extracting her revenge on the giants.[/B] Welcome aboard Mis Moongem. We break for a town meeting- [ATTACH type="full" size="2343x1767"]428341[/ATTACH] [B]Or else Thugg finds another opportunity to make a speech.[/B] Oh yes, Thugg makes speeches- it's mostly shouting, and nothing very complicated gets said- there's nothing to cogitate upon after the half-orc has finished his tirade, he's like the big bad boss feller out of the first Mad Max movie, only not as smart. There's one more cell to be investigated but from the description it is obvious that it's a trap. [ATTACH type="full" size="1920x1152"]428342[/ATTACH] [B]And so it proves, although the wights don't last very long.[/B] Then, the PCs go on the rob- by which I mean they pick clean every dead body, scourge every chamber- all in the pursuit of shiny things, hidden or otherwise. KERCHING! [ATTACH type="full" size="3840x2088"]428343[/ATTACH] [B]The bugbears payout.[/B] Then... [ATTACH type="full" size="1894x1715"]428344[/ATTACH] [B]The PCs investigate briefly, but mostly rob the treasures left behind by the hill giant torturers.[/B] [ATTACH type="full" size="2360x1747"]428345[/ATTACH] [B]Then a visit to the smith, former home of the fire giants, and there are a bunch of dwarves down here in the process of setting themselves free.[/B] There's a bit of chatter and eventually one of the dwarves- the tough guy- signs on to fight the giants, the rest will be set free as soon as the steading is taken. That's where we are at by the way, the PCs are heading upstairs to put an end to Nosnra and his crew. So they say. They're going to need an army. [ATTACH type="full" size="2350x1764"]428346[/ATTACH] [B]And here it is, or at least some of it. Over the course of the next ten minutes or so the PCs go on a whistlestop tour of the area- releasing orcs and then convincing them to fight the giants, arming said orcs, and then eventually- when the army is fully gathered, agreeing to pay the orcs (or at least give them a little treasure).[/B] Then, the army marches, next stop- upstairs. But that's the end of the session. [B]Book of the Dead.[/B] Ogre Servant x 2. Ogre Guard x 3 (high HP and armour). Until next time. [/QUOTE]
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[D&D 5e] There Might Be Giants 008: Army 'o' Nun!
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