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D&D 5e/True20/GnG Mashup
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<blockquote data-quote="DDNFan" data-source="post: 6316004" data-attributes="member: 6776483"><p><strong>.</strong></p><p></p><p>There's going to be a spell points or mana system in the DMG, that has been confirmed. So another thing I wouldn't bother with.</p><p></p><p>And if you wanted to accomplish a D&D Next / 5th ed "Bounded HP" module, I would gladly help and I'm sure many others would.</p><p></p><p>Here's my personal baseline :</p><p></p><p>HP at first level :</p><p></p><p>(Hp per level) * 1 + (Con score) * Size/toughness multiplier </p><p></p><p>This helps larger creatures have a good chunk more HP, where multiplier for medium+ creatures is:</p><p></p><p>1 + (Size - Medium) * 2</p><p></p><p>Small creatures have 0.75 con score for HP. Sorry halfling and gnome warriors, stick to the back for a while. A large creature would have 3x their con score in HP. See one, it's a good idea to run, or gang up on it. Expect some heavy hits and some casualties in face to face combat with such foes. A bear should have 26 Con or so since it's medium sized. </p><p></p><p>HP per level:</p><p>1 if you are any non-melee class, 2 if you are a melee class, maybe 3 for barbarians.</p><p></p><p>Then HP = meat / wounds / injuries. The biggest axe crit, 24 damage, is more than enough to kill any mortal in one shot, unless you are extremely tough and sufficiently high level. If you axe crit with a +5 to strength, that makes your max damage 12 + 5 *2 = 34, still more than enough to kill any human except extremely high level fighters in a single hit.</p><p></p><p>Barbarians would get lots of rage-based boosts, maybe their Temp HP is now enough to make them feel really tough. Or maybe they get 3 HP per level.</p><p></p><p>By default, use the HP as stated in the Monster Manual. Playtest it to see how badly it is broken, and which monsters need fixing, and how many need fixing. Do it with charts, graphs, and a comparison chart and graph for various "gritty" levels that you want.</p><p></p><p>Super large creatures should have several times the HP as humans, since HP is now meat. There would be no damage on a miss, but DR could allow hits to be achieved with lower D20 rolls while making plate armor feel tough and special. Only way to crit a guy with plate armor is with bludgeoning or a crit confirm with another weapon type. Fighting styles could allow auto-crit confirming vs plate armor or thick hides.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6316004, member: 6776483"] [b].[/b] There's going to be a spell points or mana system in the DMG, that has been confirmed. So another thing I wouldn't bother with. And if you wanted to accomplish a D&D Next / 5th ed "Bounded HP" module, I would gladly help and I'm sure many others would. Here's my personal baseline : HP at first level : (Hp per level) * 1 + (Con score) * Size/toughness multiplier This helps larger creatures have a good chunk more HP, where multiplier for medium+ creatures is: 1 + (Size - Medium) * 2 Small creatures have 0.75 con score for HP. Sorry halfling and gnome warriors, stick to the back for a while. A large creature would have 3x their con score in HP. See one, it's a good idea to run, or gang up on it. Expect some heavy hits and some casualties in face to face combat with such foes. A bear should have 26 Con or so since it's medium sized. HP per level: 1 if you are any non-melee class, 2 if you are a melee class, maybe 3 for barbarians. Then HP = meat / wounds / injuries. The biggest axe crit, 24 damage, is more than enough to kill any mortal in one shot, unless you are extremely tough and sufficiently high level. If you axe crit with a +5 to strength, that makes your max damage 12 + 5 *2 = 34, still more than enough to kill any human except extremely high level fighters in a single hit. Barbarians would get lots of rage-based boosts, maybe their Temp HP is now enough to make them feel really tough. Or maybe they get 3 HP per level. By default, use the HP as stated in the Monster Manual. Playtest it to see how badly it is broken, and which monsters need fixing, and how many need fixing. Do it with charts, graphs, and a comparison chart and graph for various "gritty" levels that you want. Super large creatures should have several times the HP as humans, since HP is now meat. There would be no damage on a miss, but DR could allow hits to be achieved with lower D20 rolls while making plate armor feel tough and special. Only way to crit a guy with plate armor is with bludgeoning or a crit confirm with another weapon type. Fighting styles could allow auto-crit confirming vs plate armor or thick hides. [/QUOTE]
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