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D&D 5E - What I'd like to see.
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<blockquote data-quote="Vegepygmy" data-source="post: 5873887" data-attributes="member: 40109"><p>I was pretty much with you until this sentence.</p><p> </p><p>I'm not at all sure I want the rules to allow for this. You see, I want the choices I make as a player to <em>matter,</em> and there's a <em>reason</em> half-naked barbarians with primitive spears and obsidian knives get absolutely pwned by sabre-wielding pirates wearing steel breastplates. Because sabres and steel breastplates are <em>better</em> than obsidian knives and loincloths.</p><p> </p><p>And I say this as a guy who is currently playing a half-naked barbarian character.</p><p> </p><p>I mean, I like options. I want to be able to play a half-naked barbarian if that's what I feel like. I'm just not sure I want the rules to make it an equally <em>effective</em> choice, unless by "effective" you're including considerations such as speed, skill check penalties, maximum Dex bonuses to AC, or whatever.</p><p> </p><p>My half-naked barbarian is faster than the other fighter-types in the party (both because he's a barbarian and because he's not slowed by armor). He suffers no penalties to skill checks due to armor. And in exchange for those advantages, he gets hit more often. I consider that "equally effective," because there are tradeoffs.</p><p> </p><p>So if that's all you meant, I'm with you. What I would hate to see are rules that make wearing armor and not wearing armor "equally effective" with regard to getting hit, while still providing other advantages of armorlessness.</p><p> </p><p>It's a difficult balancing act to perform, is what I'm saying. I want a system that offers different advantages and disadvantages to the various choices I make as a player, so that in some situations the sabre and steel breastplate are going to be the clearly superior choice, while in others the obsidian knife and loincloth may be better. (Though in general, the sabre and steel breastplate should probably be the better choice, just as they would be in real life.)</p></blockquote><p></p>
[QUOTE="Vegepygmy, post: 5873887, member: 40109"] I was pretty much with you until this sentence. I'm not at all sure I want the rules to allow for this. You see, I want the choices I make as a player to [I]matter,[/I] and there's a [I]reason[/I] half-naked barbarians with primitive spears and obsidian knives get absolutely pwned by sabre-wielding pirates wearing steel breastplates. Because sabres and steel breastplates are [I]better[/I] than obsidian knives and loincloths. And I say this as a guy who is currently playing a half-naked barbarian character. I mean, I like options. I want to be able to play a half-naked barbarian if that's what I feel like. I'm just not sure I want the rules to make it an equally [I]effective[/I] choice, unless by "effective" you're including considerations such as speed, skill check penalties, maximum Dex bonuses to AC, or whatever. My half-naked barbarian is faster than the other fighter-types in the party (both because he's a barbarian and because he's not slowed by armor). He suffers no penalties to skill checks due to armor. And in exchange for those advantages, he gets hit more often. I consider that "equally effective," because there are tradeoffs. So if that's all you meant, I'm with you. What I would hate to see are rules that make wearing armor and not wearing armor "equally effective" with regard to getting hit, while still providing other advantages of armorlessness. It's a difficult balancing act to perform, is what I'm saying. I want a system that offers different advantages and disadvantages to the various choices I make as a player, so that in some situations the sabre and steel breastplate are going to be the clearly superior choice, while in others the obsidian knife and loincloth may be better. (Though in general, the sabre and steel breastplate should probably be the better choice, just as they would be in real life.) [/QUOTE]
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