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D&D 5E - What I'd like to see.
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<blockquote data-quote="Water Bob" data-source="post: 5874071" data-attributes="member: 92305"><p>A specialized fighter doesn't have to be as specialized as what you are saying. It would be more like being very, very good at something.</p><p> </p><p>And, players like that, at least in my experience, when their character is very, very good at something.</p><p> </p><p>In my game right now, a player is building his character, slowly, as the feats become available, to be very good at throwing things. So far, for Feats, he's picked Point Blank Shot, Far Shot, and Precise Shot (3rd level character in a 3.5 based game). With another player, they've worked out a tactic to where the other moves forward, acts as a tank, stops the enmey, while this character throws his javelins or hand axes or whatever he has. Then, this character moves up to flank the baddie.</p><p> </p><p>These guys (players) like what they're doing. And, that's what I'm saying--more of this kind of stuff.</p><p> </p><p>I'm not talking about a character so specialized with a spear that he can even touch a short sword.</p><p> </p><p>And, I think their should be a generalist option, too--a guy that's pretty good with a wider range of weapons, but not as good with those weapons as a specialist would be.</p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>This, I would find boring. The 1E AD&D fighter was like this. The only limitation, iirc, was the number of weapon proficiency slots.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>But, there is some merit to this. The Conan RPG is like this. It's a fighter based game. Not only does the fighter get the usual Feats, but there are a ton of Combat Maneuvers that ANY CHARACTER can use as long as that character has the prerequistes (and not all Combat Maneuvers have prereqs). Combat Maneuvers can be anything, like the basics of Sunder, Charge, Bull Rush, Bull's Charge, Trip, Disarm, and the like. But it also covers more specialized maneveuvers like Dance Aside, Pantherish Twist, Cat's Parry, and many, many more.</p><p> </p><p>So, if that's what you're talking about, I'm all for it.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5874071, member: 92305"] A specialized fighter doesn't have to be as specialized as what you are saying. It would be more like being very, very good at something. And, players like that, at least in my experience, when their character is very, very good at something. In my game right now, a player is building his character, slowly, as the feats become available, to be very good at throwing things. So far, for Feats, he's picked Point Blank Shot, Far Shot, and Precise Shot (3rd level character in a 3.5 based game). With another player, they've worked out a tactic to where the other moves forward, acts as a tank, stops the enmey, while this character throws his javelins or hand axes or whatever he has. Then, this character moves up to flank the baddie. These guys (players) like what they're doing. And, that's what I'm saying--more of this kind of stuff. I'm not talking about a character so specialized with a spear that he can even touch a short sword. And, I think their should be a generalist option, too--a guy that's pretty good with a wider range of weapons, but not as good with those weapons as a specialist would be. This, I would find boring. The 1E AD&D fighter was like this. The only limitation, iirc, was the number of weapon proficiency slots. But, there is some merit to this. The Conan RPG is like this. It's a fighter based game. Not only does the fighter get the usual Feats, but there are a ton of Combat Maneuvers that ANY CHARACTER can use as long as that character has the prerequistes (and not all Combat Maneuvers have prereqs). Combat Maneuvers can be anything, like the basics of Sunder, Charge, Bull Rush, Bull's Charge, Trip, Disarm, and the like. But it also covers more specialized maneveuvers like Dance Aside, Pantherish Twist, Cat's Parry, and many, many more. So, if that's what you're talking about, I'm all for it. [/QUOTE]
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