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D&D 5E - What I'd like to see.
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<blockquote data-quote="Water Bob" data-source="post: 5874158" data-attributes="member: 92305"><p>I've heard it's got many of the features I like, but that it's done in a persnickety, time-consuming way.</p><p> </p><p>I want mechanics that flow, are easy to use, and are fun.</p><p> </p><p>I don't want to ponder options in a combat encounter that moves at a snails pace.</p><p> </p><p>And, I don't want my players focussed on stats and dice. I want them living the action, visualizing it, hearing their heartbeat in their ears, tasting the sweat and having it sting their eyes. That's why I got rid of the Active Defense roll and went back to a static AC--to get my players' minds off of dice throws and onto the drama and experience of the combat.</p><p> </p><p>I haven't played, or really read, RoS. But, from what I've heard, combat is detailed---but a price is paid for that detail. So far, the Conan RPG comes closest to what I want, from what I've seen (and I haven't seen RoS).</p><p> </p><p>Has that been your experience with RoS?</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5874158, member: 92305"] I've heard it's got many of the features I like, but that it's done in a persnickety, time-consuming way. I want mechanics that flow, are easy to use, and are fun. I don't want to ponder options in a combat encounter that moves at a snails pace. And, I don't want my players focussed on stats and dice. I want them living the action, visualizing it, hearing their heartbeat in their ears, tasting the sweat and having it sting their eyes. That's why I got rid of the Active Defense roll and went back to a static AC--to get my players' minds off of dice throws and onto the drama and experience of the combat. I haven't played, or really read, RoS. But, from what I've heard, combat is detailed---but a price is paid for that detail. So far, the Conan RPG comes closest to what I want, from what I've seen (and I haven't seen RoS). Has that been your experience with RoS? [/QUOTE]
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