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<blockquote data-quote="Water Bob" data-source="post: 5874198" data-attributes="member: 92305"><p>I should point out that even 1E AD&D mixed an abstract combat system with simulationist aspects.</p><p> </p><p>In 1E AD&D, melee is completely handled in an abstract way. If you hit with your dagger in melee, doing 3 points of damage, that could mean you hit one time for the full 3 points. Or, it could mean that you landed three separate scratches for 1 hp each. Or ,it could mean that you did 2 points of damage and your foe did another 1 hp of damage stretching a muscle when deflecting your blow. Or, it could mean that your foe threw up his shield, blocked your dagger thrust, but the point of your dagger skidded across the shield and stabbed him in the arm, the result being 3 points of damage--it could mean a lot of things.</p><p> </p><p>But, ranged weapons in 1E AD&D are simulationist. Where, in melee, a successful attack throw does not necessarily mean a successful swing, with bows, a successful attack throw does mean exactly one arrow found its mark. This isn't abstract at all. This is one arrow per attack--simulationist.</p><p> </p><p>In 1E AD&D, though the attack is simulationist, the damage is not. Because we're tallking about Hit Points.</p><p> </p><p>It's a mix of abstract and simulationism--exactly what you said didn't mix well.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5874198, member: 92305"] I should point out that even 1E AD&D mixed an abstract combat system with simulationist aspects. In 1E AD&D, melee is completely handled in an abstract way. If you hit with your dagger in melee, doing 3 points of damage, that could mean you hit one time for the full 3 points. Or, it could mean that you landed three separate scratches for 1 hp each. Or ,it could mean that you did 2 points of damage and your foe did another 1 hp of damage stretching a muscle when deflecting your blow. Or, it could mean that your foe threw up his shield, blocked your dagger thrust, but the point of your dagger skidded across the shield and stabbed him in the arm, the result being 3 points of damage--it could mean a lot of things. But, ranged weapons in 1E AD&D are simulationist. Where, in melee, a successful attack throw does not necessarily mean a successful swing, with bows, a successful attack throw does mean exactly one arrow found its mark. This isn't abstract at all. This is one arrow per attack--simulationist. In 1E AD&D, though the attack is simulationist, the damage is not. Because we're tallking about Hit Points. It's a mix of abstract and simulationism--exactly what you said didn't mix well. [/QUOTE]
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