Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 5E - What I'd like to see.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Water Bob" data-source="post: 5874658" data-attributes="member: 92305"><p>Interesting. I think I'm more partial to the Conan RPG still, though. Many hail the Conan RPG as one of the best versions of the d20 system ever to see print.</p><p> </p><p>There are three basic AC's in Conan. A character's Parry AC. A character's Dodge AC. And, the character's Flatfooted AC.</p><p> </p><p>Parry AC is modified by STR.</p><p> </p><p>Dodge AC is modified by DEX.</p><p> </p><p>So that, right there, allows for weak, quick foes (thieves) or traditional fighter types.</p><p> </p><p>Both ACs are improved by level, too (like a BAB). Thus, the barbarian class will start off strong with a Parry, but the class allows for much bigger bonuses to Dodge at higher levels. With a Soldier, it's the opposite. So, the type of class dictates which defense type grows the fastest.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Usually, a player will select the defense with the highest AC, of course, but some attacks restrict defense choice. For example, a person can only Dodge ranged weapons and Touch attacks. </p><p> </p><p>And, there are special combat maneuvers that require the player to chose one defense over the other. The Dance Aside maneuver, which allows the character to immediately move 5' during the combat (which can be combined with the character's 5' step on the character's turn in order to move a total of 10' that turn) without drawing an Attack of Opportunity. This happens if the attack throw is equal to less than half the character's Dodge AC.</p><p> </p><p>A shield typically increases the character's Parry AC unless the character is defending against ranged attacks, in which case the shield bonus is applied to the character's Dodge AC.</p><p> </p><p> </p><p> </p><p> </p><p>As an example, Caelis, from my game, a 3rd level Barbarian, is AC 19 on his Parry. He got that by...</p><p> </p><p>+1 Base Parry Mod (barbarian 3rd level Parry bonus)</p><p>+4 STR mod</p><p>+4 from large shield.</p><p> </p><p>And, Caelis is AC 13 for Dodge....</p><p> </p><p>+2 Base Dodge Mod (barbarian 3rd level Dodge bonus)</p><p>+1 DEX mod</p><p> </p><p> </p><p> </p><p>Let's say Caelis is wearing a chainmail shirt. This armor provides DR 5. On a seccessful hit, the attacker's total pen is 8. </p><p> </p><p>Stronger characters who prefer to bash through armor will pick heavier weapons. DEX based fighters don't get to modifiy the pen with their STR, but they do have finess opened to them.</p><p> </p><p>This helps with weapon selection.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5874658, member: 92305"] Interesting. I think I'm more partial to the Conan RPG still, though. Many hail the Conan RPG as one of the best versions of the d20 system ever to see print. There are three basic AC's in Conan. A character's Parry AC. A character's Dodge AC. And, the character's Flatfooted AC. Parry AC is modified by STR. Dodge AC is modified by DEX. So that, right there, allows for weak, quick foes (thieves) or traditional fighter types. Both ACs are improved by level, too (like a BAB). Thus, the barbarian class will start off strong with a Parry, but the class allows for much bigger bonuses to Dodge at higher levels. With a Soldier, it's the opposite. So, the type of class dictates which defense type grows the fastest. Usually, a player will select the defense with the highest AC, of course, but some attacks restrict defense choice. For example, a person can only Dodge ranged weapons and Touch attacks. And, there are special combat maneuvers that require the player to chose one defense over the other. The Dance Aside maneuver, which allows the character to immediately move 5' during the combat (which can be combined with the character's 5' step on the character's turn in order to move a total of 10' that turn) without drawing an Attack of Opportunity. This happens if the attack throw is equal to less than half the character's Dodge AC. A shield typically increases the character's Parry AC unless the character is defending against ranged attacks, in which case the shield bonus is applied to the character's Dodge AC. As an example, Caelis, from my game, a 3rd level Barbarian, is AC 19 on his Parry. He got that by... +1 Base Parry Mod (barbarian 3rd level Parry bonus) +4 STR mod +4 from large shield. And, Caelis is AC 13 for Dodge.... +2 Base Dodge Mod (barbarian 3rd level Dodge bonus) +1 DEX mod Let's say Caelis is wearing a chainmail shirt. This armor provides DR 5. On a seccessful hit, the attacker's total pen is 8. Stronger characters who prefer to bash through armor will pick heavier weapons. DEX based fighters don't get to modifiy the pen with their STR, but they do have finess opened to them. This helps with weapon selection. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 5E - What I'd like to see.
Top