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D&D 5E - What I'd like to see.
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<blockquote data-quote="Water Bob" data-source="post: 5875012" data-attributes="member: 92305"><p>Yep, that's the way it's done in the Conan RPG, and it works great.</p><p> </p><p>I'll give you an example from yesterday's game.</p><p> </p><p>The situation was one 3rd level Barbarian PC wearing a breastplate and using a war sword (Conan RPG version of a bastard sword) vs. two 5 HD Giant Mantids.</p><p> </p><p>The barbarian is STR 18 with 28 hp. The war sword does 1d12 +6 damage, because the barbarian is using it with two hands.</p><p> </p><p>The mantids' full attack includes two claws doing 1d6 +2 each plus a bite that does 1d8 +1 damage. The mantids have 32 hp each.</p><p> </p><p>That should have been a fight heavily weighted to the buggies side, but the armor saved the PC's arse.</p><p> </p><p>Here's how it works--</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Each weapon is assigned a Armor Piercing value. Armor has a Damage Reduction number.</p><p> </p><p><span style="color: blue">DR reduces damage placed on the character.</span></p><p> </p><p><span style="color: blue">If the AP equals or is greater than the DR, then DR is halved.</span></p><p> </p><p><span style="color: blue">If the AP is less than the DR, then DR stays the same.</span></p><p> </p><p>That's it. Simple as that.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Character: The war sword has AP 3, which is increased to AP 7 because of the charcter's STR. This character's breastplace has DR 7.</p><p> </p><p>Mantid: The claws are AP 3 and the bite is AP 2. The Mantid's carapace provides DR 2 to the bug.</p><p> </p><p> </p><p> </p><p>This means, when the character hits, he takes a -1 on damage (because his AP 7 exceeds the bug's DR 2).</p><p> </p><p>This also means that, when the bug hits, damage is reduced by 7 points (because neither the claws or bite can penetrate the character's armor).</p><p> </p><p><span style="color: blue">This is a simple calculation you make at the beginning of the fight. You don't have to refigure it each round. Just know, when you play the fight, the the bug has -7 damage and the character has -1 damage, then play out the encounter normally.</span></p></blockquote><p></p>
[QUOTE="Water Bob, post: 5875012, member: 92305"] Yep, that's the way it's done in the Conan RPG, and it works great. I'll give you an example from yesterday's game. The situation was one 3rd level Barbarian PC wearing a breastplate and using a war sword (Conan RPG version of a bastard sword) vs. two 5 HD Giant Mantids. The barbarian is STR 18 with 28 hp. The war sword does 1d12 +6 damage, because the barbarian is using it with two hands. The mantids' full attack includes two claws doing 1d6 +2 each plus a bite that does 1d8 +1 damage. The mantids have 32 hp each. That should have been a fight heavily weighted to the buggies side, but the armor saved the PC's arse. Here's how it works-- Each weapon is assigned a Armor Piercing value. Armor has a Damage Reduction number. [COLOR=blue]DR reduces damage placed on the character.[/COLOR] [COLOR=blue][/COLOR] [COLOR=blue]If the AP equals or is greater than the DR, then DR is halved.[/COLOR] [COLOR=blue][/COLOR] [COLOR=blue]If the AP is less than the DR, then DR stays the same.[/COLOR] That's it. Simple as that. Character: The war sword has AP 3, which is increased to AP 7 because of the charcter's STR. This character's breastplace has DR 7. Mantid: The claws are AP 3 and the bite is AP 2. The Mantid's carapace provides DR 2 to the bug. This means, when the character hits, he takes a -1 on damage (because his AP 7 exceeds the bug's DR 2). This also means that, when the bug hits, damage is reduced by 7 points (because neither the claws or bite can penetrate the character's armor). [COLOR=blue]This is a simple calculation you make at the beginning of the fight. You don't have to refigure it each round. Just know, when you play the fight, the the bug has -7 damage and the character has -1 damage, then play out the encounter normally.[/COLOR] [/QUOTE]
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