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D&D 5E - What I'd like to see.
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<blockquote data-quote="TimA" data-source="post: 5875382" data-attributes="member: 6690878"><p>See I had a totally different experience using active defenses. Our combat rounds usually go something like....</p><p></p><p> me</p><p>"the orc stomps towards you, sliding his hands on his axe to grip it lower down and comes at you with huge looping swings (power attacking), you hop over the first, slide to the side as he tries to cut you from head to nuts but he turns it into a spinning swing at your stomach at the last minute. </p><p></p><p> Do you try to block it or hop out of the way (dodge or parry)? K, roll em. " </p><p></p><p> <em>Then we both roll in the middle of the table in front of everyone. No fudging. I dont use screens and everything is out in the open. </em></p><p></p><p>"(succesful parry) <strong>CLANG, you slam your shield against the blade and force him back and off balance, open to your attack as he scrambles to recover.</strong> Roll em" </p><p></p><p> I use that particular wording because in my active defense system the power attack does more damage but because it reduces attack rolls it also reduces your parry defense. So he's open to an attack after taking his own. </p><p></p><p></p><p> IME as long as your players arent complete morons who have to recalculate their attack bonus every single roll (for some mysterious reason I have seen some players who assume its somehow different then it was for EVERY FREAKING COMBAT TURN SINCE THE LAST TIME THEY LEVELED UP) but in that case just mark it down on your notes somewhere prominent and remind them so i goes fast. </p><p></p><p>I've found it creates a much more engaging atmosphere with every player directly involved in the outcome when something is happening to them. </p><p></p><p>Static AC's are so dull to me. I would never go back to that.</p></blockquote><p></p>
[QUOTE="TimA, post: 5875382, member: 6690878"] See I had a totally different experience using active defenses. Our combat rounds usually go something like.... me "the orc stomps towards you, sliding his hands on his axe to grip it lower down and comes at you with huge looping swings (power attacking), you hop over the first, slide to the side as he tries to cut you from head to nuts but he turns it into a spinning swing at your stomach at the last minute. Do you try to block it or hop out of the way (dodge or parry)? K, roll em. " [I]Then we both roll in the middle of the table in front of everyone. No fudging. I dont use screens and everything is out in the open. [/I] "(succesful parry) [B]CLANG, you slam your shield against the blade and force him back and off balance, open to your attack as he scrambles to recover.[/B] Roll em" I use that particular wording because in my active defense system the power attack does more damage but because it reduces attack rolls it also reduces your parry defense. So he's open to an attack after taking his own. IME as long as your players arent complete morons who have to recalculate their attack bonus every single roll (for some mysterious reason I have seen some players who assume its somehow different then it was for EVERY FREAKING COMBAT TURN SINCE THE LAST TIME THEY LEVELED UP) but in that case just mark it down on your notes somewhere prominent and remind them so i goes fast. I've found it creates a much more engaging atmosphere with every player directly involved in the outcome when something is happening to them. Static AC's are so dull to me. I would never go back to that. [/QUOTE]
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