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[D&D 5th Edition] Best 50/50 multiclass?
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<blockquote data-quote="thethain" data-source="post: 7166823" data-attributes="member: 6874561"><p>Narrative small dips in other classes makes complete sense. Maybe you are a bandit-king or street enforcer. That is a good reason to be fighter/rogue.</p><p></p><p>Honestly, every class has reason to dip or start taking</p><p></p><p>Barbarian - Character has always been temperamental, but has began to tap into their emotions.</p><p>Bard - OK I will admit this one is tough, best I can do is they were inspired by one they found, or joined a bard college later on.</p><p>Cleric - Chosen/Sent omen by deity, perhaps as repentance or reward.</p><p>Druid - Chosen/Omen from nature..</p><p>Fighter - Your combat experience has made you a better fighter... Honestly do you need an RP reason to be a fighter?</p><p>Monk - Another hard one..</p><p>Paladin - See cleric</p><p>Ranger - Your time in the wilderness has made your more attuned to the earth and surviving off of nature.</p><p>Rogue - You have practiced being more subtle and discreet.. </p><p>Sorcerer - Your inborn draconian blood did not manifest itself until a traumatic event (adventuring)</p><p>Warlock - Made a deal with devil at some point (possibly against player's will)</p><p>Wizard - Began to study magical writings.</p><p></p><p>Now the GM can still be a jerk and say "Nope, not a single deity or force of nature is interested in your character who undoubtedly will shape important events through this campaign" But thats just the GM deciding he doesn't want to play ball. Character stories require give and take from the player and DM.</p><p></p><p>Finally it should be noted that many multiclasses might make sense based on what role you are. All the class names are NOT in universe constants. For example, a sorcerer might be called a wizard by townsfolk, or even himself. A Cleric of Helm may be required by his order to learn more advanced combat techniques, which would mechanically be represented by a few levels of paladin or fighter. A Fighter/Ranger might call himself a scout. A druid might be called a shaman. All of dnd class mechanics have enough wiggle room in them that you can by fluff describe them with pretty dramatic differences. Hell the paladin/warlock might call his eldritch blasts smite!</p></blockquote><p></p>
[QUOTE="thethain, post: 7166823, member: 6874561"] Narrative small dips in other classes makes complete sense. Maybe you are a bandit-king or street enforcer. That is a good reason to be fighter/rogue. Honestly, every class has reason to dip or start taking Barbarian - Character has always been temperamental, but has began to tap into their emotions. Bard - OK I will admit this one is tough, best I can do is they were inspired by one they found, or joined a bard college later on. Cleric - Chosen/Sent omen by deity, perhaps as repentance or reward. Druid - Chosen/Omen from nature.. Fighter - Your combat experience has made you a better fighter... Honestly do you need an RP reason to be a fighter? Monk - Another hard one.. Paladin - See cleric Ranger - Your time in the wilderness has made your more attuned to the earth and surviving off of nature. Rogue - You have practiced being more subtle and discreet.. Sorcerer - Your inborn draconian blood did not manifest itself until a traumatic event (adventuring) Warlock - Made a deal with devil at some point (possibly against player's will) Wizard - Began to study magical writings. Now the GM can still be a jerk and say "Nope, not a single deity or force of nature is interested in your character who undoubtedly will shape important events through this campaign" But thats just the GM deciding he doesn't want to play ball. Character stories require give and take from the player and DM. Finally it should be noted that many multiclasses might make sense based on what role you are. All the class names are NOT in universe constants. For example, a sorcerer might be called a wizard by townsfolk, or even himself. A Cleric of Helm may be required by his order to learn more advanced combat techniques, which would mechanically be represented by a few levels of paladin or fighter. A Fighter/Ranger might call himself a scout. A druid might be called a shaman. All of dnd class mechanics have enough wiggle room in them that you can by fluff describe them with pretty dramatic differences. Hell the paladin/warlock might call his eldritch blasts smite! [/QUOTE]
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[D&D 5th Edition] Best 50/50 multiclass?
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