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[D&D 5th Edition] Best 50/50 multiclass?
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<blockquote data-quote="Gwarok" data-source="post: 7166879" data-attributes="member: 12249"><p>I made an NPC for my campaign who is the chief bully boy of the local crime boss. Backstory is that he was a barbarian captured in the north, brought south and made to fight in the slave pits. Rescued by the crime boss, now totally loyal to him. </p><p></p><p>Stat wise he is a 5th Barbarian/5th Rogue, bear totem and assassin sub class traits. Has an impressive 18 STR and CON, 16 DEX, since he's supposed to be one of the biggest bruisers in the city. Worked out well. Has 2 attks, 40ft base movement, fair number of hit points, and a 17 AC buck naked which is handy since he roams around the city doing his boss's work and doesn't want to stand out more than he does normally. Rogue gives him 3D6 sneak attk, used expertise to improve his Athletics, used his feats to give him Grappler and Tavern Brawler. He fights unarmed, grapples his opponents and has a solid +12 to the roll, and if he's raging he gets advantage to boot. Also gets advantage while grappling so gets in his sneak attack dice. Basically head butting and dirty infighting. With Cunning Action and 40ft base move he's also extremely mobile. Uncanny Dodge lets him take half damage from a hit every round too which is damn nice. Figured that's about as tough I can make a mob enforcer. Even without magic items or any real gear he's a pretty tough fight. </p><p></p><p>Basically unless you're a pure caster, 3 levels of rogue, or 5 if you can swing it, is a nice dip for both combat and non combat effectiveness with Expertise.</p></blockquote><p></p>
[QUOTE="Gwarok, post: 7166879, member: 12249"] I made an NPC for my campaign who is the chief bully boy of the local crime boss. Backstory is that he was a barbarian captured in the north, brought south and made to fight in the slave pits. Rescued by the crime boss, now totally loyal to him. Stat wise he is a 5th Barbarian/5th Rogue, bear totem and assassin sub class traits. Has an impressive 18 STR and CON, 16 DEX, since he's supposed to be one of the biggest bruisers in the city. Worked out well. Has 2 attks, 40ft base movement, fair number of hit points, and a 17 AC buck naked which is handy since he roams around the city doing his boss's work and doesn't want to stand out more than he does normally. Rogue gives him 3D6 sneak attk, used expertise to improve his Athletics, used his feats to give him Grappler and Tavern Brawler. He fights unarmed, grapples his opponents and has a solid +12 to the roll, and if he's raging he gets advantage to boot. Also gets advantage while grappling so gets in his sneak attack dice. Basically head butting and dirty infighting. With Cunning Action and 40ft base move he's also extremely mobile. Uncanny Dodge lets him take half damage from a hit every round too which is damn nice. Figured that's about as tough I can make a mob enforcer. Even without magic items or any real gear he's a pretty tough fight. Basically unless you're a pure caster, 3 levels of rogue, or 5 if you can swing it, is a nice dip for both combat and non combat effectiveness with Expertise. [/QUOTE]
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[D&D 5th Edition] Best 50/50 multiclass?
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