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[D&D 5th Edition] Best 50/50 multiclass?
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<blockquote data-quote="ClaytonCross" data-source="post: 7167594" data-attributes="member: 6880599"><p>So I shortened your entry but the line about getting a all Cleric spells from 1 level in cleric makes since as to the "Why". It just was not how I was looking at it but I spoke with another player in my group today and he pointed out the same thing. Like Wise you could more abuse that with a 1 Cleric/1 Druid / 1 Bard / 17 Sorcerer. Which would be unbelievably broken. Where my 10 Druid / 10 Cleric would be flexible it would also lose all 11+ class/Domain/Circle abilities and a Feat adding to that my plan to alternate each level between the classes which puts the multi-class at a continually weaker level I did not see how that could be super broken.</p><p></p><p>As far as the rules go it is not really clear as written. All the needed to do to make it crystal was change:</p><p>"You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class."</p><p>to</p><p>"You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class using the classes caster chart to determine spell slot availability."</p><p></p><p>But I do concede the point. Basically, that means that all 50/50 casters will be gimp due to lack of end game content. The lose of spell slots 6 and higher is not even close to fixed by the ability to use more lower level spells or low level spells at higher slot level. Of course Mephista said it better than me;</p><p></p><p></p><p></p><p>With that in mind, I don't think I can make a caster work with out a 1-3 level only dip that my GM hates so much as being too "META". Having gone though a lot of posts I have to agree with Mephista again.</p><p></p><p>Which makes the best caster combo ether 3 Warlock / 17 Sorcerer or 3 Warlock / 17 Bard. I would like the 3 Warlock / 17 Sorcerer but my GM originally complained to me when I was play a sorcerer and mentioned trying to multi-class with warlock for a few levels.</p><p></p><p>With that in mind I think if I am going 50/50 I need to stick with non-caster class and any casting should be a "secondary feature" not a class functionality requirement. I tried to read all the comment for melee in particular with that in mind.</p><p></p><p>looking at top 50/50 Melee suggestions</p><p></p><p>1st My idea for "Ninja" Rogue/Monk seems to have been play tested and approved functional by a few players. </p><p></p><p>2nd Gwarok's Barbarian/Rogue with "expertise to improve his Athletics, used his feats to give him Grappler and Tavern Brawler." That is interesting, I like the idea of being able to fight with nothing and still do damage.</p><p></p><p>3rd CTurbo's and Shiroiken'sPaladin/Warlock mostly because it made me laugh at the duality because I have not looked in detail how it would actually work. Though I would never deliberately play it with my GM because I am reasonably sure he would want me to explode from inner turmoil, lol. Honestly, I would not blame him if I picked the Fiend Patron. </p><p></p><p>Honorable mention: I would say Rogue/Fighter but its pretty common which doesn't make it bad but I like weird so it doesn't draw me in as much. Though making it an Archer as Blue said is interesting you then have to ask yourself, should I just play a Ranger?</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7167594, member: 6880599"] So I shortened your entry but the line about getting a all Cleric spells from 1 level in cleric makes since as to the "Why". It just was not how I was looking at it but I spoke with another player in my group today and he pointed out the same thing. Like Wise you could more abuse that with a 1 Cleric/1 Druid / 1 Bard / 17 Sorcerer. Which would be unbelievably broken. Where my 10 Druid / 10 Cleric would be flexible it would also lose all 11+ class/Domain/Circle abilities and a Feat adding to that my plan to alternate each level between the classes which puts the multi-class at a continually weaker level I did not see how that could be super broken. As far as the rules go it is not really clear as written. All the needed to do to make it crystal was change: "You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class." to "You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class using the classes caster chart to determine spell slot availability." But I do concede the point. Basically, that means that all 50/50 casters will be gimp due to lack of end game content. The lose of spell slots 6 and higher is not even close to fixed by the ability to use more lower level spells or low level spells at higher slot level. Of course Mephista said it better than me; With that in mind, I don't think I can make a caster work with out a 1-3 level only dip that my GM hates so much as being too "META". Having gone though a lot of posts I have to agree with Mephista again. Which makes the best caster combo ether 3 Warlock / 17 Sorcerer or 3 Warlock / 17 Bard. I would like the 3 Warlock / 17 Sorcerer but my GM originally complained to me when I was play a sorcerer and mentioned trying to multi-class with warlock for a few levels. With that in mind I think if I am going 50/50 I need to stick with non-caster class and any casting should be a "secondary feature" not a class functionality requirement. I tried to read all the comment for melee in particular with that in mind. looking at top 50/50 Melee suggestions 1st My idea for "Ninja" Rogue/Monk seems to have been play tested and approved functional by a few players. 2nd Gwarok's Barbarian/Rogue with "expertise to improve his Athletics, used his feats to give him Grappler and Tavern Brawler." That is interesting, I like the idea of being able to fight with nothing and still do damage. 3rd CTurbo's and Shiroiken'sPaladin/Warlock mostly because it made me laugh at the duality because I have not looked in detail how it would actually work. Though I would never deliberately play it with my GM because I am reasonably sure he would want me to explode from inner turmoil, lol. Honestly, I would not blame him if I picked the Fiend Patron. Honorable mention: I would say Rogue/Fighter but its pretty common which doesn't make it bad but I like weird so it doesn't draw me in as much. Though making it an Archer as Blue said is interesting you then have to ask yourself, should I just play a Ranger? [/QUOTE]
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[D&D 5th Edition] Best 50/50 multiclass?
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