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D&D 5th Edition Player's Handbook
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<blockquote data-quote="Gromund Felsbreaker" data-source="post: 6446662" data-attributes="member: 6786132"><p><strong>5 out of 5 rating for D&D 5th Edition Player's Handbook</strong></p><p></p><p>This edition is mind blowing. It's amazing how they managed to compromise between lovers and haters of previous edition without screwing everything up. They invested resources and energy for playtesting and balance to come to this, and THIS, gentlemen, is the fine masterpiece of RPG.Your adventurer path is full of important choices which will determine who you are deeply. For example, we all are now used to backgrounds, but we should realise how this new rule is shapeshifting the way to conceive our character. It really drives the player to expand his perception of his character in terms of past life. And what about the classes, with those new sparkling privileges? Barbarians are now encouraged to throw themselves unarmored inside the battle, Thieves are the masters of cunning and Clerics are no more just healers of Pelor.A personal appreciation goes to the liason with the Realms, fully integrated (not so deeply, though) in this edition.</p></blockquote><p></p>
[QUOTE="Gromund Felsbreaker, post: 6446662, member: 6786132"] [b]5 out of 5 rating for D&D 5th Edition Player's Handbook[/b] This edition is mind blowing. It's amazing how they managed to compromise between lovers and haters of previous edition without screwing everything up. They invested resources and energy for playtesting and balance to come to this, and THIS, gentlemen, is the fine masterpiece of RPG.Your adventurer path is full of important choices which will determine who you are deeply. For example, we all are now used to backgrounds, but we should realise how this new rule is shapeshifting the way to conceive our character. It really drives the player to expand his perception of his character in terms of past life. And what about the classes, with those new sparkling privileges? Barbarians are now encouraged to throw themselves unarmored inside the battle, Thieves are the masters of cunning and Clerics are no more just healers of Pelor.A personal appreciation goes to the liason with the Realms, fully integrated (not so deeply, though) in this edition. [/QUOTE]
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