Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D&D 5th Edition!!! (WITH POLL!!!)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 5580087" data-attributes="member: 205"><p>This is long, and possibly rambling. And I'm still sure I'll miss something. Additionally, this is pie in the sky, and I sincerely doubt this will happen, but a guy can dream.</p><p></p><p>1) Use 4e as the framework. The underlying math and modular power system are gold.</p><p></p><p>2) Base on a software platform, not publication. The base character builder is free and core rules are free. Offer up the character builder as an "app store" to sell both 1st party and 3rd party products that integrate with the character builder. Offer other software packages such as Monster Builder or Virtual Table either as apps or subscriptions. Sell a "Rules Compendium" and box sets as physical products.</p><p></p><p>3) Characters built on 3 poles: race, class, and theme. Class defines how you fight, and grants attack powers and bonuses. Race and theme can provide attack powers and bonuses, but focus on developing non-damage/non-combat utility. Roles are less defined, with every "class" functioning more as a striker. Leader, controller, defender, and narrative support functions provided by race and/or class. </p><p></p><p>4) Powers are built around power sources (martial, arcane), and can be shared between classes. Powers should be built (roughly) with a mind towards simulationist/verisimilitude concerns. No encounter trips, etc. Weapon powers should be at-will. Spells can be at-will or resource constrained.</p><p></p><p>5) Powers can be active or passive, and feats are subsumed into the power system.</p><p></p><p>6) Two conjoined resources, healing surges and action points. Spending a healing surge gains an action point. Healing surges provide tension to exploration and combat, action points provide incentive to continue pressing forward. Resource constrained powers (i.e. "dailies") are powered by action points and may also require triggering situations.</p><p></p><p>7) Race, class, and theme all provide pools of powers to pick from, and also allow you to pick from a greater pool of general powers. Fighter, for example, provides some class features (passive powers) which relate to the "Weapon" keyword, and the fighter can also select any general power with the "Weapon" keyword. Mages can select any general power with the "Arcane" keyword. </p><p></p><p>8) Explanation and limitation of power sources. Arcane should be tied to the Elemental Chaos, and focus on effects of elemental power and transmutation. Divine provides radiant power which is often creature specific, and also provides healing. Primal is weather, plant, and animal effects, as well as spirit communication. Fey is enchantments, illusions, and misdirections. Shadow is death and necromantic effects.</p><p></p><p>9) Pick 4 powers at 1st level from list of race, class, and theme powers, and 1 power every level after that. You can have a character almost completely defined by their race or class by picking only racial or theme powers, or ignore them entirely.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 5580087, member: 205"] This is long, and possibly rambling. And I'm still sure I'll miss something. Additionally, this is pie in the sky, and I sincerely doubt this will happen, but a guy can dream. 1) Use 4e as the framework. The underlying math and modular power system are gold. 2) Base on a software platform, not publication. The base character builder is free and core rules are free. Offer up the character builder as an "app store" to sell both 1st party and 3rd party products that integrate with the character builder. Offer other software packages such as Monster Builder or Virtual Table either as apps or subscriptions. Sell a "Rules Compendium" and box sets as physical products. 3) Characters built on 3 poles: race, class, and theme. Class defines how you fight, and grants attack powers and bonuses. Race and theme can provide attack powers and bonuses, but focus on developing non-damage/non-combat utility. Roles are less defined, with every "class" functioning more as a striker. Leader, controller, defender, and narrative support functions provided by race and/or class. 4) Powers are built around power sources (martial, arcane), and can be shared between classes. Powers should be built (roughly) with a mind towards simulationist/verisimilitude concerns. No encounter trips, etc. Weapon powers should be at-will. Spells can be at-will or resource constrained. 5) Powers can be active or passive, and feats are subsumed into the power system. 6) Two conjoined resources, healing surges and action points. Spending a healing surge gains an action point. Healing surges provide tension to exploration and combat, action points provide incentive to continue pressing forward. Resource constrained powers (i.e. "dailies") are powered by action points and may also require triggering situations. 7) Race, class, and theme all provide pools of powers to pick from, and also allow you to pick from a greater pool of general powers. Fighter, for example, provides some class features (passive powers) which relate to the "Weapon" keyword, and the fighter can also select any general power with the "Weapon" keyword. Mages can select any general power with the "Arcane" keyword. 8) Explanation and limitation of power sources. Arcane should be tied to the Elemental Chaos, and focus on effects of elemental power and transmutation. Divine provides radiant power which is often creature specific, and also provides healing. Primal is weather, plant, and animal effects, as well as spirit communication. Fey is enchantments, illusions, and misdirections. Shadow is death and necromantic effects. 9) Pick 4 powers at 1st level from list of race, class, and theme powers, and 1 power every level after that. You can have a character almost completely defined by their race or class by picking only racial or theme powers, or ignore them entirely. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D 5th Edition!!! (WITH POLL!!!)
Top