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D&D 5th Edition!!! (WITH POLL!!!)
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<blockquote data-quote="amerigoV" data-source="post: 5580236"><p>5e needs revolutionary changes. Maybe not so much in the system, but the access, presentation, and how it is played. Sorry folks, I am not shelling out a ton of cash to still kill an orc with a fighter by rolling a d20 and looking up a couple of numbers in a book. I've got plenty of old books that accomplish the same thing. OD&D through 4e do that just fine (actually Savage Worlds does it Best <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />), and with the d20 OGL I can play basically any version of the old game either by the original rules or with some clean up. </p><p></p><p>Now, I do not want to imply I that I view a new version is money grab or whatnot. I still spend money on gaming - I spend it on Savage Worlds stuff because there are cool new ideas there. I am too lazy to find the thread, but I had started a thread about 2 months ago about what new, cool books does 4e offer someone who does not play 4e but has a ton of 3e stuff (ie, what gems should I get regardless of if I play the system). The thread was about 20 posts with about 5 ideas of merit. All those 4e books and it mostly is just "here is a new way to kill an orc". If 5e is just another reguritation of the same material with some tweeks (be it tweeks from any edition), its going to utterly fail. The 4e people will just thumb their nose at it like the 3.5/Patherfinder people have 4e.</p><p></p><p>I really do not know what 5e has to be. Perhaps its the final merger of table top and Neverwinter Nights - something that gives me as the player awesome visuals that brings the game to life but does not require the GM to spend months "programming" the adventure. Maybe 5e is just an App for my Ipad/Tablet. Whatever "it" is, it has to be (1) fun (2) new material (3) concise (do you REALLY need 30-40 pages of player crunch in the Dark Sun Campaign Setting?!?! That space should have been used for more Dark Sun awesomeness) and (3) accessable to some of us old farts that do not have all that much time*</p><p></p><p></p><p>* I fully acknowledge that I might not be the target demographic anymore. And that is fine. Savage Worlds caters to my demographic, thus they are getting my dinero these days. If 5e continues the treadmill I'll cherry pick the few gems and be fine. The above comments are to get me back into the fold, and it may not jive with what others want or care about.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5580236"] 5e needs revolutionary changes. Maybe not so much in the system, but the access, presentation, and how it is played. Sorry folks, I am not shelling out a ton of cash to still kill an orc with a fighter by rolling a d20 and looking up a couple of numbers in a book. I've got plenty of old books that accomplish the same thing. OD&D through 4e do that just fine (actually Savage Worlds does it Best :p), and with the d20 OGL I can play basically any version of the old game either by the original rules or with some clean up. Now, I do not want to imply I that I view a new version is money grab or whatnot. I still spend money on gaming - I spend it on Savage Worlds stuff because there are cool new ideas there. I am too lazy to find the thread, but I had started a thread about 2 months ago about what new, cool books does 4e offer someone who does not play 4e but has a ton of 3e stuff (ie, what gems should I get regardless of if I play the system). The thread was about 20 posts with about 5 ideas of merit. All those 4e books and it mostly is just "here is a new way to kill an orc". If 5e is just another reguritation of the same material with some tweeks (be it tweeks from any edition), its going to utterly fail. The 4e people will just thumb their nose at it like the 3.5/Patherfinder people have 4e. I really do not know what 5e has to be. Perhaps its the final merger of table top and Neverwinter Nights - something that gives me as the player awesome visuals that brings the game to life but does not require the GM to spend months "programming" the adventure. Maybe 5e is just an App for my Ipad/Tablet. Whatever "it" is, it has to be (1) fun (2) new material (3) concise (do you REALLY need 30-40 pages of player crunch in the Dark Sun Campaign Setting?!?! That space should have been used for more Dark Sun awesomeness) and (3) accessable to some of us old farts that do not have all that much time* * I fully acknowledge that I might not be the target demographic anymore. And that is fine. Savage Worlds caters to my demographic, thus they are getting my dinero these days. If 5e continues the treadmill I'll cherry pick the few gems and be fine. The above comments are to get me back into the fold, and it may not jive with what others want or care about. [/QUOTE]
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