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D&D 5th Edition!!! (WITH POLL!!!)
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<blockquote data-quote="Wiseblood" data-source="post: 5583464" data-attributes="member: 42437"><p>I would start over from scratch. </p><p>Online material would be available that same day as the release. *For Free* It would absoluteley add nothing. (i Hate to use the word content since it would be more like apps for people who like that sort of thing)</p><p>* No restating of rules or erratta EVER.(not because I'm infallible but because if you have a problem it's better if you fix it)</p><p>*2 small light rulebooks one for players one for dm no need to share.</p><p>* grid combat would be entirely optional (tactical rules would be fairly easy to track without grids)</p><p>*Spellcasting in combat would be different from out of combat ( think powers and rituals)</p><p>* Warriors would not have powers. ( I'm shocked that people would denegrate a standard attack or a full attack.... I'm guessing they are used to low lethality.)</p><p>*HP would actually be abstract.</p><p>* equipment lists would be immersive. (and awesome)</p><p>* economics would make sense.</p><p>* Doing damage would be a viable strategy.</p><p>*Feats would not exist. (unless your character was talking about something he/she once did or saw)</p><p>*Monsters would be from myth and legend with perhaps 1% being IP none of the nonsensical (scary name monster) to fight because you're x level.</p><p>* No wealth by level unless you are reading your journal.</p><p>* classes will not be balanced against one another since there will be no specific rules for PVP</p><p>* Everything can be critted ( if you roll for damage when you attack a<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(n)" title="Thumbs down (n)" data-smilie="23"data-shortname="(n)" /> construct, undead, or ooze there is a clear distinction between a good hit and a sorry one)</p><p>* Magic Items are bonuses to power not expected by level ( they're fun, exciting and unique)</p><p>* fiddly bits like encumberance, weapon speeds, armor vs weapons easily ignored unless you like it </p><p> </p><p> </p><p> </p><p>now for my personal things</p><p> </p><p> </p><p> </p><p> </p><p>* no Gnomes ( I could really take them or leave them but I doun't believe anyone has done them well)</p><p>* No half anything this includes halflings (same reason as above)</p><p>* no perfect elves ( they are there just not perfect)</p><p>* 6 classes </p><p>* no more than 20 levels</p><p>* dynamic changes in gameplay at name level ( read 10+)</p><p>* artwork in the style of Otus, Easley, Elmore, Frazetta no WAR</p><p>* no Crit tables ( I know it's rare to even see but I can't do a good one especially since hp are abstract.)</p><p>* characters can and do die </p><p> </p><p> </p><p>That was a bit rant-y but it helped me to crystallize some thoughts.</p><p> </p><p>Thanks,</p><p>Wiseblood</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 5583464, member: 42437"] I would start over from scratch. Online material would be available that same day as the release. *For Free* It would absoluteley add nothing. (i Hate to use the word content since it would be more like apps for people who like that sort of thing) * No restating of rules or erratta EVER.(not because I'm infallible but because if you have a problem it's better if you fix it) *2 small light rulebooks one for players one for dm no need to share. * grid combat would be entirely optional (tactical rules would be fairly easy to track without grids) *Spellcasting in combat would be different from out of combat ( think powers and rituals) * Warriors would not have powers. ( I'm shocked that people would denegrate a standard attack or a full attack.... I'm guessing they are used to low lethality.) *HP would actually be abstract. * equipment lists would be immersive. (and awesome) * economics would make sense. * Doing damage would be a viable strategy. *Feats would not exist. (unless your character was talking about something he/she once did or saw) *Monsters would be from myth and legend with perhaps 1% being IP none of the nonsensical (scary name monster) to fight because you're x level. * No wealth by level unless you are reading your journal. * classes will not be balanced against one another since there will be no specific rules for PVP * Everything can be critted ( if you roll for damage when you attack a(n) construct, undead, or ooze there is a clear distinction between a good hit and a sorry one) * Magic Items are bonuses to power not expected by level ( they're fun, exciting and unique) * fiddly bits like encumberance, weapon speeds, armor vs weapons easily ignored unless you like it now for my personal things * no Gnomes ( I could really take them or leave them but I doun't believe anyone has done them well) * No half anything this includes halflings (same reason as above) * no perfect elves ( they are there just not perfect) * 6 classes * no more than 20 levels * dynamic changes in gameplay at name level ( read 10+) * artwork in the style of Otus, Easley, Elmore, Frazetta no WAR * no Crit tables ( I know it's rare to even see but I can't do a good one especially since hp are abstract.) * characters can and do die That was a bit rant-y but it helped me to crystallize some thoughts. Thanks, Wiseblood [/QUOTE]
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