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<blockquote data-quote="Dannager" data-source="post: 5584816" data-attributes="member: 73683"><p>Which, of course, depends on who you talk to. But it averages out to net progress.</p><p></p><p>Similarly, I could have said <em>exactly</em> the same thing about some of the topics WotC agreed needed fixing, and said weren't as fun as they could be. Which was my point. You can't whine about WotC calling your preferred style of play less fun than it could be, and then <em>turn right around in the next paragraph and call someone else's preferred style of play "maladaptive"</em>.</p><p></p><p>Unless, of course, it is your firm belief that the biggest company in the industry with professionals who do this for a living has less authority to make observations regarding the game <em>they made</em> than a guy on the internet.</p><p></p><p>I think it needs fewer bitter older gamers whose idea of supporting their hobby is supporting the industry behind it as little as possible. But hey, that's just my opinion.</p><p></p><p>Sure, let's do that. 3.0 was released in 2000. Do you think 3.0 has a more extensive market share now than 4e will in 2018? Or should we go with the most recent version of the core books published for each? 3.5 was released in 2003. Do you think that 3.5 will have a more extensive market share in 2013 than 4e Essentials will in 2020?</p><p></p><p>I sure don't think so. Remove support from a game, and its player base shrinks rapidly.</p><p></p><p>And, of course, all of this ignores the fact that, <strong><em>by definition</em></strong>, an out-of-print, unsupported game has zero market share.</p><p></p><p>See, heh, <em>hilariously</em>, the reality is that, come 10 years from now, I'm pretty sure that WotC will have some sort of market share as regards the tabletop roleplaying game market. I'm also pretty sure that, <em>right now</em>, TSR has nothing.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5584816, member: 73683"] Which, of course, depends on who you talk to. But it averages out to net progress. Similarly, I could have said [I]exactly[/I] the same thing about some of the topics WotC agreed needed fixing, and said weren't as fun as they could be. Which was my point. You can't whine about WotC calling your preferred style of play less fun than it could be, and then [I]turn right around in the next paragraph and call someone else's preferred style of play "maladaptive"[/I]. Unless, of course, it is your firm belief that the biggest company in the industry with professionals who do this for a living has less authority to make observations regarding the game [I]they made[/I] than a guy on the internet. I think it needs fewer bitter older gamers whose idea of supporting their hobby is supporting the industry behind it as little as possible. But hey, that's just my opinion. Sure, let's do that. 3.0 was released in 2000. Do you think 3.0 has a more extensive market share now than 4e will in 2018? Or should we go with the most recent version of the core books published for each? 3.5 was released in 2003. Do you think that 3.5 will have a more extensive market share in 2013 than 4e Essentials will in 2020? I sure don't think so. Remove support from a game, and its player base shrinks rapidly. And, of course, all of this ignores the fact that, [B][I]by definition[/I][/B], an out-of-print, unsupported game has zero market share. See, heh, [I]hilariously[/I], the reality is that, come 10 years from now, I'm pretty sure that WotC will have some sort of market share as regards the tabletop roleplaying game market. I'm also pretty sure that, [I]right now[/I], TSR has nothing. [/QUOTE]
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