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<blockquote data-quote="Raven Crowking" data-source="post: 5585053" data-attributes="member: 18280"><p>More importantly, the designers pegged long combat time early on as a problem with 3e (i.e., something maladaptive) and made eliminating it a stated objective. </p><p></p><p>However, as the design process went on, they changed their mind in order to accomodate other design goals.</p><p></p><p>Now, there is nothing wrong with trying to accomodate other design goals, but in specific the design goal accomodated is the ability to use your cool (fun!) powers in each combat, and to have the monsters use theirs. Why? Well, I'd hazard a guess it's because D&D is about cool combats, and is not about traipsing off to Faerieland to talk to fey creatures. </p><p></p><p>There is also the factor of making the outcome less swingy (i.e., more predictable), which may be important for the type of balance WotC-D&D uses, but which also makes things a lot more predictable (i.e., boring, IMHO at least) <em><strong>while also taking a lot longer to resolve</strong></em>.</p><p></p><p>If you are happy with the 4e design, that's great. As always, play what you like.</p><p></p><p>But I stand by that original statement: If, 25 years from now, 4e has the kind of healthy community that 1e does right now, I'll happily say that I am wrong. Heck, if 4e has anything like the market share in 10 years that 3e/Pathfinder has right now, I'll happily say that I am wrong. But I don't think either of those things will occur. Not by a long shot. And I very much doubt that the lead developer of 7e will still play 4e avidly.</p><p></p><p>And, frankly, it doesn't matter if "4e is in print and supported in 10 years". 1e wasn't in print and supported, and neither was 3e. The fans made it so, because there was a demand. I don't see the same happening with 4e....and if some individuals thought there would be such a fan base in 10 years, I doubt they'd be equivocating about "the market share of an out-of-print game" now.</p><p></p><p>I'll go further. I'll hazard that 1e will have a stronger community in 2021 than 4e does. Whether 3e/Pathfinder does at that point is an open question (to me), but I would be far less surprised to find an active and healthy Pathfinder community than a healthy and active 4e community.</p><p></p><p>If anything, hacks like LostSoul's, the Jester's, and the RC/4e hacks currently appearing in the EN World forums (i.e., hacks meant to use some 4e mechanics but not the 4e philosophy) might flourish. But I expect that 5e will swing back to cover that ground, and in so doing, recover some lost market share.</p><p></p><p>Of course, I could be wrong. It happens all the time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5585053, member: 18280"] More importantly, the designers pegged long combat time early on as a problem with 3e (i.e., something maladaptive) and made eliminating it a stated objective. However, as the design process went on, they changed their mind in order to accomodate other design goals. Now, there is nothing wrong with trying to accomodate other design goals, but in specific the design goal accomodated is the ability to use your cool (fun!) powers in each combat, and to have the monsters use theirs. Why? Well, I'd hazard a guess it's because D&D is about cool combats, and is not about traipsing off to Faerieland to talk to fey creatures. There is also the factor of making the outcome less swingy (i.e., more predictable), which may be important for the type of balance WotC-D&D uses, but which also makes things a lot more predictable (i.e., boring, IMHO at least) [i][b]while also taking a lot longer to resolve[/b][/i][b][/b]. If you are happy with the 4e design, that's great. As always, play what you like. But I stand by that original statement: If, 25 years from now, 4e has the kind of healthy community that 1e does right now, I'll happily say that I am wrong. Heck, if 4e has anything like the market share in 10 years that 3e/Pathfinder has right now, I'll happily say that I am wrong. But I don't think either of those things will occur. Not by a long shot. And I very much doubt that the lead developer of 7e will still play 4e avidly. And, frankly, it doesn't matter if "4e is in print and supported in 10 years". 1e wasn't in print and supported, and neither was 3e. The fans made it so, because there was a demand. I don't see the same happening with 4e....and if some individuals thought there would be such a fan base in 10 years, I doubt they'd be equivocating about "the market share of an out-of-print game" now. I'll go further. I'll hazard that 1e will have a stronger community in 2021 than 4e does. Whether 3e/Pathfinder does at that point is an open question (to me), but I would be far less surprised to find an active and healthy Pathfinder community than a healthy and active 4e community. If anything, hacks like LostSoul's, the Jester's, and the RC/4e hacks currently appearing in the EN World forums (i.e., hacks meant to use some 4e mechanics but not the 4e philosophy) might flourish. But I expect that 5e will swing back to cover that ground, and in so doing, recover some lost market share. Of course, I could be wrong. It happens all the time. ;) RC [/QUOTE]
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