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D&D 5th Edition!!! (WITH POLL!!!)
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<blockquote data-quote="AeroDm" data-source="post: 5585495" data-attributes="member: 13650"><p>Like most people, I want 5e to take what I think is the best of previous editions and bring it forward. So this is basically a list of what I think is the best...</p><ul> <li data-xf-list-type="ul"><strong>4e math</strong>. Really good game design in stable math that steadily progresses throughout the levels but not so rapidly that low level cannot interact with higher level.</li> <li data-xf-list-type="ul"><strong>3e multiclassing</strong>. In 4e it feels like you <em>pick </em>from a lot of neat options. In 3e it felt like you <em>built </em>from a lot of neat options.</li> <li data-xf-list-type="ul"><strong>2e speed of play</strong>. Less options leads to quicker decisions and the need for more creativity. I miss that, but I am reluctant to give up my options and I didn't enjoy the "mother may I" aspect of earlier editions. I think a middle ground can be found by having a few really dynamic options that cover a lot of situations.</li> </ul><p></p><p>This is sort of the design ethos I've been using to design my homebrew (see sig) and I think bullets one and two are pretty well represented. Still plugging away on bullet three...</p></blockquote><p></p>
[QUOTE="AeroDm, post: 5585495, member: 13650"] Like most people, I want 5e to take what I think is the best of previous editions and bring it forward. So this is basically a list of what I think is the best... [LIST] [*][B]4e math[/B]. Really good game design in stable math that steadily progresses throughout the levels but not so rapidly that low level cannot interact with higher level. [*][B]3e multiclassing[/B]. In 4e it feels like you [I]pick [/I]from a lot of neat options. In 3e it felt like you [I]built [/I]from a lot of neat options. [*][B]2e speed of play[/B]. Less options leads to quicker decisions and the need for more creativity. I miss that, but I am reluctant to give up my options and I didn't enjoy the "mother may I" aspect of earlier editions. I think a middle ground can be found by having a few really dynamic options that cover a lot of situations. [/LIST] This is sort of the design ethos I've been using to design my homebrew (see sig) and I think bullets one and two are pretty well represented. Still plugging away on bullet three... [/QUOTE]
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