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D&D 5th Edition!!! (WITH POLL!!!)
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<blockquote data-quote="I'm A Banana" data-source="post: 5586683" data-attributes="member: 2067"><p>This was one of the first signs that James Wyatt and I were not on the same page about what we like out of D&D. For me, first and foremost, D&D is a game about those fairy tales, about legends, about myths, about stories, and storytelling, about the power of imagination, the fear of the unknown, and the magical world we wish was there. </p><p></p><p>Sure, that involves killin' goblins once in a while (and one wants good rules for killin' goblins), but it involves so much more than that, and reducing the game down to raw monsterslaying ("You don't need rules for anything else! Whatever the DM wants!") has been the origin of so many of 4e's problems for me. </p><p></p><p>Which is why I'd bring the focus back out, hit it broader, make it about the entire adventure. That involves combat, but the goal is not combat. In fact, in certain adventures, combat could be a decidedly horrible idea (because the enemies are so powerful or bizarre that there's little hope of survival in direct combat).</p><p></p><p>Narrative player? Awesome, you get to experience the story of the adventure.</p><p>Sandbox player? Awesome, you get to explore a world full of adventure.</p><p>Game player? Awesome, you get to fiddle with numbers to make sure your party has a successful adventure, using strategy to find the most efficient solution. </p><p></p><p>Encounters are far too specific, narrow, and small of a focus.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5586683, member: 2067"] This was one of the first signs that James Wyatt and I were not on the same page about what we like out of D&D. For me, first and foremost, D&D is a game about those fairy tales, about legends, about myths, about stories, and storytelling, about the power of imagination, the fear of the unknown, and the magical world we wish was there. Sure, that involves killin' goblins once in a while (and one wants good rules for killin' goblins), but it involves so much more than that, and reducing the game down to raw monsterslaying ("You don't need rules for anything else! Whatever the DM wants!") has been the origin of so many of 4e's problems for me. Which is why I'd bring the focus back out, hit it broader, make it about the entire adventure. That involves combat, but the goal is not combat. In fact, in certain adventures, combat could be a decidedly horrible idea (because the enemies are so powerful or bizarre that there's little hope of survival in direct combat). Narrative player? Awesome, you get to experience the story of the adventure. Sandbox player? Awesome, you get to explore a world full of adventure. Game player? Awesome, you get to fiddle with numbers to make sure your party has a successful adventure, using strategy to find the most efficient solution. Encounters are far too specific, narrow, and small of a focus. [/QUOTE]
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