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D&D 5th Edition!!! (WITH POLL!!!)
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<blockquote data-quote="Dannager" data-source="post: 5587985" data-attributes="member: 73683"><p>He wasn't saying D&D was <em>just</em> about anything.</p><p></p><p>He was saying that, if you boil it down, D&D is really about killing monsters, finding loot, and exploring dungeons. This isn't really up for discussion. This is what D&D is billed as, regularly advertised as, conceptualized as in popular culture, and <em>designed to accommodate most readily</em>. Sure, D&D is also about other stuff, but you can't boil D&D down to that other stuff and still have it be clear that you're talking about D&D.</p><p></p><p>You're deluded if you believe James Wyatt doesn't think people play D&D for other reasons. Of course he does. He's probably far more acutely aware of how the hobby works than you or I. What he's <em>really</em> saying is: "That's nice that people feel like they can do that with our game, but what we're setting out to facilitate is something slightly different because we feel that's what our game is really about at its core."</p><p></p><p></p><p></p><p>So...your position is that if a creature isn't going to be in combat with the PCs, it still needs combat stats? Because we had that. In 3.X. It was awful and consumed way too much time and was way too hard to digest. 4e says "Okay, we know monsters are a pain to run. We're going to give them exactly what they need to function well in the fast-paced game environment of combat. Beyond that, the DM can easily decide what they do, but <em>in combat</em> they're going to need stats."</p></blockquote><p></p>
[QUOTE="Dannager, post: 5587985, member: 73683"] He wasn't saying D&D was [I]just[/I] about anything. He was saying that, if you boil it down, D&D is really about killing monsters, finding loot, and exploring dungeons. This isn't really up for discussion. This is what D&D is billed as, regularly advertised as, conceptualized as in popular culture, and [I]designed to accommodate most readily[/I]. Sure, D&D is also about other stuff, but you can't boil D&D down to that other stuff and still have it be clear that you're talking about D&D. You're deluded if you believe James Wyatt doesn't think people play D&D for other reasons. Of course he does. He's probably far more acutely aware of how the hobby works than you or I. What he's [I]really[/I] saying is: "That's nice that people feel like they can do that with our game, but what we're setting out to facilitate is something slightly different because we feel that's what our game is really about at its core." So...your position is that if a creature isn't going to be in combat with the PCs, it still needs combat stats? Because we had that. In 3.X. It was awful and consumed way too much time and was way too hard to digest. 4e says "Okay, we know monsters are a pain to run. We're going to give them exactly what they need to function well in the fast-paced game environment of combat. Beyond that, the DM can easily decide what they do, but [I]in combat[/I] they're going to need stats." [/QUOTE]
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