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D&D 5th Edition!!! (WITH POLL!!!)
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<blockquote data-quote="I'm A Banana" data-source="post: 5589384" data-attributes="member: 2067"><p>Except, D&D doesn't do that very well for me now. Thus, it must change in order for me to be able to do that.</p><p></p><p>Because part of the story of that adventurer includes going through faerie rings and talking to the little folk, because that leprechaun has a <em>damn fine</em> pot of gold, and we're not going to be taking it from him unless we can befuddle the tricksters themselves!</p><p></p><p></p><p></p><p>You, not being James Wyatt, can't tell me what his intentions were behind that quote, so you'll forgive me if I don't think that your reinterpretation is "the speaker explaining for himself." </p><p></p><p></p><p></p><p>Actually, 4e either doesn't provide you with those stats (aside from Page 42's "Make 'em up yourself!" approach), or doesn't provide you with good stats...it's sort of like 3e's problem with grappling. When the rules exist (skill challenges, rituals), they're pretty lousy, so I just prefer to avoid it all together, unless I have a few extra hours to work on developing rules for me to use myself. Which, given the fact that I am a busy adult with a job and such, I don't frequently have. </p><p></p><p>And thus we encounter the problem of a game that's all about killin' monsters.</p><p></p><p>Which is something I'd fix in 5e. </p><p></p><p></p><p></p><p>In a thread that asks how <strong>you</strong> would make a 5e? Yes. Absolutely.</p><p></p><p>In a world where 4e alienated a large portion of the player base and continues to under-serve people who want more out of it, showing that those 'industry professionals' failed to actually predict what their potential customers wanted? Yeah, sure.</p><p></p><p>4e is not the end of game design as we know it, perfect in its sterling everything. It, like every edition of the game, is a Work In Progress, whose flaws shall be addressed in multiple revisions. Being imperfect for me, I feel fully justified in giving my opinion on how I would hypothetically change it in a thread talking about how you would change the game.</p><p></p><p>If you don't think 4e could use any changes, and dread the idea of a 5e, you should probably get yerself to a different thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>4e is not the best at this for me, which is why I would change it for 5e. It's really not that hard of a concept to grasp. 4e doesn't deliver the D&D experience I want. Its combats are too long, its exploration is too simplistic, its interaction is too dull, its minis grid requires too much setup, its investigation is too binary, its skill challenges are vanilla and dull, its rituals cost a permanent resource and don't give a lot of benefit, and so getting together with my friends to do any of those things that you think 4e does so well, leaves me wanting something <em>better</em>.</p><p></p><p>And I think 5e can be better.</p><p></p><p>And whatever form 5e takes, I'm sure that a lot of people will think it's better.</p><p></p><p>Even though it might do things like make combat quicker, or improve the skill challenge system, or, like Mearls pointed out in the recent Legends and Lore, add "noncombat powers" that key off of skills, since that would improve the noncombat element of the game.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5589384, member: 2067"] Except, D&D doesn't do that very well for me now. Thus, it must change in order for me to be able to do that. Because part of the story of that adventurer includes going through faerie rings and talking to the little folk, because that leprechaun has a [I]damn fine[/I] pot of gold, and we're not going to be taking it from him unless we can befuddle the tricksters themselves! You, not being James Wyatt, can't tell me what his intentions were behind that quote, so you'll forgive me if I don't think that your reinterpretation is "the speaker explaining for himself." Actually, 4e either doesn't provide you with those stats (aside from Page 42's "Make 'em up yourself!" approach), or doesn't provide you with good stats...it's sort of like 3e's problem with grappling. When the rules exist (skill challenges, rituals), they're pretty lousy, so I just prefer to avoid it all together, unless I have a few extra hours to work on developing rules for me to use myself. Which, given the fact that I am a busy adult with a job and such, I don't frequently have. And thus we encounter the problem of a game that's all about killin' monsters. Which is something I'd fix in 5e. In a thread that asks how [B]you[/B] would make a 5e? Yes. Absolutely. In a world where 4e alienated a large portion of the player base and continues to under-serve people who want more out of it, showing that those 'industry professionals' failed to actually predict what their potential customers wanted? Yeah, sure. 4e is not the end of game design as we know it, perfect in its sterling everything. It, like every edition of the game, is a Work In Progress, whose flaws shall be addressed in multiple revisions. Being imperfect for me, I feel fully justified in giving my opinion on how I would hypothetically change it in a thread talking about how you would change the game. If you don't think 4e could use any changes, and dread the idea of a 5e, you should probably get yerself to a different thread. ;) 4e is not the best at this for me, which is why I would change it for 5e. It's really not that hard of a concept to grasp. 4e doesn't deliver the D&D experience I want. Its combats are too long, its exploration is too simplistic, its interaction is too dull, its minis grid requires too much setup, its investigation is too binary, its skill challenges are vanilla and dull, its rituals cost a permanent resource and don't give a lot of benefit, and so getting together with my friends to do any of those things that you think 4e does so well, leaves me wanting something [I]better[/I]. And I think 5e can be better. And whatever form 5e takes, I'm sure that a lot of people will think it's better. Even though it might do things like make combat quicker, or improve the skill challenge system, or, like Mearls pointed out in the recent Legends and Lore, add "noncombat powers" that key off of skills, since that would improve the noncombat element of the game. [/QUOTE]
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