Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 6e ala Steampunkette: Structural thoughts
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steampunkette" data-source="post: 9755309" data-attributes="member: 6796468"><p>It's definitely up there, yeah. So is the 3 Up 3 Down. I'm just saying make it core.</p><p></p><p>As far as DDB goes, yeah, that'd suck. But this would be a 6th edition, and therefore need it's own autoroller website! (Or not, if you wanna just check the rolled value and add in the missing damage if there is any)</p><p></p><p>I suppose 12 would be fine, I just don't wanna go lower than 10.</p><p></p><p>Can definitely understand the trepidation. I also -really- like the idea of using Skill Checks instead of Attack Rolls to clean things up a little, now that you mention it.</p><p></p><p>And having the 'ritual-like' castings rely on skill checks, as well, really makes the "Avoid Obstacle" spells into just kinda collapsing various skill checks into a single proficiency, which I -really- like as a concept, if nothing else.</p><p></p><p>I particularly like it for Clerics and Wizards. Both of whom could be automatically proficient in the Liturgical and Mystical languages as the basis of their ritual-like casting...</p><p></p><p>Could split the difference and have some specific stuff be bundled into class-tracks (Illusion, Necromancy, Etc) which unlock new uses of the bundle when you level up to represent 'spells' of that school, with rituals and skill checks to see if you can accomplish the goal, and have that be separate from the more esoteric and weird magic that gets squished down into class abilities.</p><p></p><p>I used the 4e name for convenience's sake for a D&D specific subforum. Personally I prefer "Marshal" or "Captain".</p><p></p><p>Yeah, my idea was closer to the monk with around 4-5 different maneuvers over the course of leveling based on which martial tradition you picked, with classes being limited to specific packages except for Fighters who can pick any package.</p><p></p><p>Plus the ability to retrain packages as a downtime activity. With 10 levels there's just not enough room for the A5e martial traditions.</p><p></p><p>On the one hand, sure. On the other: How many crits is a player character going to be taking between long rests? Probably one or two outside of the most unluckiest players out there. (Murph, I'm looking at you.)</p><p></p><p>Even better: We can -design-.</p><p></p><p>I get that, though it tends to result in knife-edge levels of panic-play which isn't fun for a great number of more casual folks.</p><p></p><p>Cool!</p><p></p><p>So a lot like Daggerheart's progression system but not the -same-. I can dig it. Probably not what I'd do for a theoretical 6e, to stick with sacred cows like XP and Class Levels, but it is neat.</p><p></p><p>Hmmm... I wonder if I could break out aspects of levels and do a DDO sort of "Partial Leveling" structure where you have lower XP thresholds to gain specific aspects of your class's next level before you get there...</p><p></p><p>But then it just feels like you have a level 20 game and half your levels are "Gain HP" or "Proficiency Bonus Increases" or something similar.</p><p></p><p>Honestly, years ago, when I was hanging around with an MMO developer he hit me with a massively important question: Why roll Damage if you're already rolling to Attack?</p><p></p><p>You're doubling the amount of time waiting for the dice to stop moving. It makes more sense if all weapons deal set damage and you're only rolling to see how well you did on the attack itself. -Or- assume every attack hits and then only roll damage. In either case play is streamlined.</p><p></p><p>So having weapons do 3-8 damage, plus modifiers, and Sneak Attack or Hex adds +4 damage per die where Smite adds +5 per die makes way more sense. And then crits just become "Double your Damage Value" which you determined in advance through set numbers.</p><p></p><p>Rapier: 5 damage</p><p>Dex: 3 damage</p><p>Magic: 1 damage</p><p>Sneak Attack: 12 damage</p><p></p><p>You've already got the 9 in your Rapier slot, just add 12 to it for a total of 21 when you sneak attack. On a crit it's 18 or 42 if it's a Sneak Attack.</p><p></p><p>MASSIVELY EASIER.</p><p></p><p>But. Folks -love- rolling a mess of d6s for their Fireballs so...</p><p></p><p>... huh. That could be an additional line of separation between Martial and Magical characters. And Martial and Magical weaponry if you only rolled any added damage. So a Flametongue longsword would be 5+Str+Magic+2d6 Fire.</p><p></p><p>... interesting thought, that. Fighty types get to roll lots of d20s. Magic types roll way fewer attacks but roll their damage?</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9755309, member: 6796468"] It's definitely up there, yeah. So is the 3 Up 3 Down. I'm just saying make it core. As far as DDB goes, yeah, that'd suck. But this would be a 6th edition, and therefore need it's own autoroller website! (Or not, if you wanna just check the rolled value and add in the missing damage if there is any) I suppose 12 would be fine, I just don't wanna go lower than 10. Can definitely understand the trepidation. I also -really- like the idea of using Skill Checks instead of Attack Rolls to clean things up a little, now that you mention it. And having the 'ritual-like' castings rely on skill checks, as well, really makes the "Avoid Obstacle" spells into just kinda collapsing various skill checks into a single proficiency, which I -really- like as a concept, if nothing else. I particularly like it for Clerics and Wizards. Both of whom could be automatically proficient in the Liturgical and Mystical languages as the basis of their ritual-like casting... Could split the difference and have some specific stuff be bundled into class-tracks (Illusion, Necromancy, Etc) which unlock new uses of the bundle when you level up to represent 'spells' of that school, with rituals and skill checks to see if you can accomplish the goal, and have that be separate from the more esoteric and weird magic that gets squished down into class abilities. I used the 4e name for convenience's sake for a D&D specific subforum. Personally I prefer "Marshal" or "Captain". Yeah, my idea was closer to the monk with around 4-5 different maneuvers over the course of leveling based on which martial tradition you picked, with classes being limited to specific packages except for Fighters who can pick any package. Plus the ability to retrain packages as a downtime activity. With 10 levels there's just not enough room for the A5e martial traditions. On the one hand, sure. On the other: How many crits is a player character going to be taking between long rests? Probably one or two outside of the most unluckiest players out there. (Murph, I'm looking at you.) Even better: We can -design-. I get that, though it tends to result in knife-edge levels of panic-play which isn't fun for a great number of more casual folks. Cool! So a lot like Daggerheart's progression system but not the -same-. I can dig it. Probably not what I'd do for a theoretical 6e, to stick with sacred cows like XP and Class Levels, but it is neat. Hmmm... I wonder if I could break out aspects of levels and do a DDO sort of "Partial Leveling" structure where you have lower XP thresholds to gain specific aspects of your class's next level before you get there... But then it just feels like you have a level 20 game and half your levels are "Gain HP" or "Proficiency Bonus Increases" or something similar. Honestly, years ago, when I was hanging around with an MMO developer he hit me with a massively important question: Why roll Damage if you're already rolling to Attack? You're doubling the amount of time waiting for the dice to stop moving. It makes more sense if all weapons deal set damage and you're only rolling to see how well you did on the attack itself. -Or- assume every attack hits and then only roll damage. In either case play is streamlined. So having weapons do 3-8 damage, plus modifiers, and Sneak Attack or Hex adds +4 damage per die where Smite adds +5 per die makes way more sense. And then crits just become "Double your Damage Value" which you determined in advance through set numbers. Rapier: 5 damage Dex: 3 damage Magic: 1 damage Sneak Attack: 12 damage You've already got the 9 in your Rapier slot, just add 12 to it for a total of 21 when you sneak attack. On a crit it's 18 or 42 if it's a Sneak Attack. MASSIVELY EASIER. But. Folks -love- rolling a mess of d6s for their Fireballs so... ... huh. That could be an additional line of separation between Martial and Magical characters. And Martial and Magical weaponry if you only rolled any added damage. So a Flametongue longsword would be 5+Str+Magic+2d6 Fire. ... interesting thought, that. Fighty types get to roll lots of d20s. Magic types roll way fewer attacks but roll their damage? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 6e ala Steampunkette: Structural thoughts
Top