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D&D 6e ala Steampunkette: Structural thoughts
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<blockquote data-quote="Distracted DM" data-source="post: 9755338" data-attributes="member: 6894926"><p>Re: mini levels, I did make an incremental advance rule for my dark sun game inspired by 13th Age's. 13A did it per session, I did it with XP, but I thought the idea was neat:</p><p></p><p><em>Incremental Advances:</em></p><p><em>When you've gained 25% of the experience necessary to reach the your character's next level, you may gain an incremental advance. This represents the knowledge you've gleaned in your adventures suddenly coming to light, whether taking a breather or in the midst of danger; unlike level-ups which require a Long Rest to complete, you can gain an incremental advance in-between sessions without rest. For multiclass characters, once you have taken an advance in a class you must take further advances in that class until you've leveled it up.</em></p><p><em></em></p><p><em>ASI/Feat - If your next level would grant an ASI/Feat, you can choose this.</em></p><p><em>Hit Die - Your character gains your next levels' Hit Die, increasing their max hp though not their current hp; this hit die is available for healing from short rests etc!</em></p><p><em>Feature - Your character gains a feature from your next level.</em></p><p><em>Spell Known - Your character learns a spell that they would learn next level, and can cast it once if they do not yet have the appropriate spell slot for it.</em></p><p><em>Spell Slots - Your character gains the new spell slots that they'd have at their next level.</em></p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9755338, member: 6894926"] Re: mini levels, I did make an incremental advance rule for my dark sun game inspired by 13th Age's. 13A did it per session, I did it with XP, but I thought the idea was neat: [I]Incremental Advances: When you've gained 25% of the experience necessary to reach the your character's next level, you may gain an incremental advance. This represents the knowledge you've gleaned in your adventures suddenly coming to light, whether taking a breather or in the midst of danger; unlike level-ups which require a Long Rest to complete, you can gain an incremental advance in-between sessions without rest. For multiclass characters, once you have taken an advance in a class you must take further advances in that class until you've leveled it up. ASI/Feat - If your next level would grant an ASI/Feat, you can choose this. Hit Die - Your character gains your next levels' Hit Die, increasing their max hp though not their current hp; this hit die is available for healing from short rests etc! Feature - Your character gains a feature from your next level. Spell Known - Your character learns a spell that they would learn next level, and can cast it once if they do not yet have the appropriate spell slot for it. Spell Slots - Your character gains the new spell slots that they'd have at their next level.[/I] [/QUOTE]
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D&D 6e ala Steampunkette: Structural thoughts
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