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*Dungeons & Dragons
D&D 6e ala Steampunkette: Structural thoughts
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<blockquote data-quote="Steampunkette" data-source="post: 9755758" data-attributes="member: 6796468"><p>Multiclassing "Works".</p><p></p><p>As a designer, there's an impetus to front load classes with core abilities and features for two reasons.</p><p></p><p>1) Establish Fantasy and Identity.</p><p>2) You can't scale an ability with progression if you don't have it, already.</p><p></p><p>This foments the inevitable problem of Splashing. Where classes are taken for 1-2 levels just to grab hold of their core identifying abilities to get maximum function from interaction with another class' features. Sorcadins and Lockadins are both popular because the Paladin gets a specific number of spell slots to offset their smiting ability, and Sorcerers get WAY MORE plus Sorcery Points to invent more slots to dump into smites. Meanwhile Lockadins can fire off two 11d8 smites every short rest once you get them to level 11.</p><p></p><p>That's not just synergy. It's explicitly a matter of taking the Paladin class's damage structure and breaking it. And the Coffeelock does the same thing with the Sorcerer by providing more Sorcery Points every short rest instead of only on a long rest.</p><p></p><p>I'd have -loved- if they'd made the effort to fix that in 2024, but it's just too damned popular to do anything about. And so Paladins become a zesty splash you can add to Sorcerers and Warlocks. Hell. Now you don't even need to take TWO levels of Paladin, just the first one, since Divine Smite is a 1st level Paladin spell. Level 2 just gets it "Always Prepared".</p><p></p><p>From a design standpoint, multiclassing is a headache and a half.</p><p></p><p>There's a reason, after all, you mentioned Paladin/Sorcerer and Paladin/Warlock but didn't say Paladin/Druid or Paladin/Wizard. It's not the spell slots and ability to cast magic that makes those classes compatible, it's the class features that -particularly- interact well between the structures. Spell slots just make it nicer.</p><p></p><p>Also: Barbarian 2, Monk X is actually a great splash. You get your rages for when you need more damage (+2 to each hit) and less incoming damage (1/2 BSP), and you get Reckless Attack for all of your unarmed strikes which gets insane.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9755758, member: 6796468"] Multiclassing "Works". As a designer, there's an impetus to front load classes with core abilities and features for two reasons. 1) Establish Fantasy and Identity. 2) You can't scale an ability with progression if you don't have it, already. This foments the inevitable problem of Splashing. Where classes are taken for 1-2 levels just to grab hold of their core identifying abilities to get maximum function from interaction with another class' features. Sorcadins and Lockadins are both popular because the Paladin gets a specific number of spell slots to offset their smiting ability, and Sorcerers get WAY MORE plus Sorcery Points to invent more slots to dump into smites. Meanwhile Lockadins can fire off two 11d8 smites every short rest once you get them to level 11. That's not just synergy. It's explicitly a matter of taking the Paladin class's damage structure and breaking it. And the Coffeelock does the same thing with the Sorcerer by providing more Sorcery Points every short rest instead of only on a long rest. I'd have -loved- if they'd made the effort to fix that in 2024, but it's just too damned popular to do anything about. And so Paladins become a zesty splash you can add to Sorcerers and Warlocks. Hell. Now you don't even need to take TWO levels of Paladin, just the first one, since Divine Smite is a 1st level Paladin spell. Level 2 just gets it "Always Prepared". From a design standpoint, multiclassing is a headache and a half. There's a reason, after all, you mentioned Paladin/Sorcerer and Paladin/Warlock but didn't say Paladin/Druid or Paladin/Wizard. It's not the spell slots and ability to cast magic that makes those classes compatible, it's the class features that -particularly- interact well between the structures. Spell slots just make it nicer. Also: Barbarian 2, Monk X is actually a great splash. You get your rages for when you need more damage (+2 to each hit) and less incoming damage (1/2 BSP), and you get Reckless Attack for all of your unarmed strikes which gets insane. [/QUOTE]
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