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D&D 6e ala Steampunkette: Structural thoughts
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<blockquote data-quote="loverdrive" data-source="post: 9756490" data-attributes="member: 7027139"><p>Right! I know I was missing something! Sorcery points can be spent on casting a melee attack cantrip as a bonus action, with main action being freed for spells. And since you have virtually infinite spell slots, you both smite and cast.</p><p></p><p>Yeah, now I remember.</p><p></p><p></p><p>I don't think that's a splashing problem, and certainly not a sorcadin problem. That's just a player problem, and I'm not sure if it can be solved with design (or even if it's desirable to solve at all!) — if a plain fighter was busted, people would be playing plain fighters as spreadsheets. If very flavorful elven bladesinger was busted (or maybe it was? I don't remember), people would completely ignore all that rich lore. Hell, I'm playing in a Grimwild organized play, and that's a system with pretty much zero depth for optimization — and even there, there are some "spreadsheet" characters.</p><p></p><p>A friend of mine runs several games in the same running-on setting for a few years, and that setting has Xenon, a messianic kind of figure. He is based on a character I've played in a two-year long campaign, Xien Long, Dragonborn Sorcerer/Warlock respeced into Sorcerer/Paladin midway through. Completely broken character, after passing through the initial growing pains of any multiclass —GM had to give out powerful magic artifacts to let the rest of the party to catch up (I got a mostly useless trinket).</p><p></p><p>It also was one the best fantasy characters I've ever played, with nice arc of being a weak sickly schemer and turning into a strong warrior and even stronger sorcerer in the face of adversity, to save and protect those dear to him. <span style="font-size: 12px">Elric of Melniboné, anyone?</span></p><p></p><p>I'm not sure if that would happen if I was playing a character that isn't starts weak and ends up busted.</p></blockquote><p></p>
[QUOTE="loverdrive, post: 9756490, member: 7027139"] Right! I know I was missing something! Sorcery points can be spent on casting a melee attack cantrip as a bonus action, with main action being freed for spells. And since you have virtually infinite spell slots, you both smite and cast. Yeah, now I remember. I don't think that's a splashing problem, and certainly not a sorcadin problem. That's just a player problem, and I'm not sure if it can be solved with design (or even if it's desirable to solve at all!) — if a plain fighter was busted, people would be playing plain fighters as spreadsheets. If very flavorful elven bladesinger was busted (or maybe it was? I don't remember), people would completely ignore all that rich lore. Hell, I'm playing in a Grimwild organized play, and that's a system with pretty much zero depth for optimization — and even there, there are some "spreadsheet" characters. A friend of mine runs several games in the same running-on setting for a few years, and that setting has Xenon, a messianic kind of figure. He is based on a character I've played in a two-year long campaign, Xien Long, Dragonborn Sorcerer/Warlock respeced into Sorcerer/Paladin midway through. Completely broken character, after passing through the initial growing pains of any multiclass —GM had to give out powerful magic artifacts to let the rest of the party to catch up (I got a mostly useless trinket). It also was one the best fantasy characters I've ever played, with nice arc of being a weak sickly schemer and turning into a strong warrior and even stronger sorcerer in the face of adversity, to save and protect those dear to him. [SIZE=3]Elric of Melniboné, anyone?[/SIZE] I'm not sure if that would happen if I was playing a character that isn't starts weak and ends up busted. [/QUOTE]
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