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D&D 6th edition - What do you want to see?
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<blockquote data-quote="Parmandur" data-source="post: 7790487" data-attributes="member: 6780330"><p>I doubt they are even laying the groundwork at this point, since sales are continuing to be astronomical.</p><p></p><p>That being said, if I could dictate the next edition:</p><p></p><p>1. Make it backwards compatible with 5E rules: a %e adventure could be run in 6E, and a 5E PC can walk up to a 6E table without any issues. So no major system or process changes per se, but make the changes on the exceptions based parts of the game, so:</p><p></p><p>2. Make every Class choose the Subclass at Level 1. Allows for more variety in the design space, and people already plan their character around their archetype anyways.</p><p></p><p>3. Remove Feats and 3E style multiclassing, but use the ASI slots for soemthing like the Pathfinder 2 Archetype system, so the player can choose a multiclass archetype or a thematic archetype like "pirate" or "knight of the realm."</p><p></p><p>4. Design the Ranger around favored terrain as the Subclass: Highlander Rangers from the Mountains, Steppe Nomad Rangers fro mthe Grasslands, Robin Hood Rangers from the Forrest, Moody Dark Elf Rangers fro mthe Underdark, etc. Give it some actual flavor.</p><p></p><p>5. Bring the Artificer and Psion into the PHB</p></blockquote><p></p>
[QUOTE="Parmandur, post: 7790487, member: 6780330"] I doubt they are even laying the groundwork at this point, since sales are continuing to be astronomical. That being said, if I could dictate the next edition: 1. Make it backwards compatible with 5E rules: a %e adventure could be run in 6E, and a 5E PC can walk up to a 6E table without any issues. So no major system or process changes per se, but make the changes on the exceptions based parts of the game, so: 2. Make every Class choose the Subclass at Level 1. Allows for more variety in the design space, and people already plan their character around their archetype anyways. 3. Remove Feats and 3E style multiclassing, but use the ASI slots for soemthing like the Pathfinder 2 Archetype system, so the player can choose a multiclass archetype or a thematic archetype like "pirate" or "knight of the realm." 4. Design the Ranger around favored terrain as the Subclass: Highlander Rangers from the Mountains, Steppe Nomad Rangers fro mthe Grasslands, Robin Hood Rangers from the Forrest, Moody Dark Elf Rangers fro mthe Underdark, etc. Give it some actual flavor. 5. Bring the Artificer and Psion into the PHB [/QUOTE]
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D&D 6th edition - What do you want to see?
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