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D&D 6th edition - What do you want to see?
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<blockquote data-quote="RSIxidor" data-source="post: 7790562" data-attributes="member: 6695558"><p>My wishes for a 6E.</p><p></p><p>Core of 5E ruleset - bounded accuracy, advantage, actions, etc</p><p></p><p>Rules to allow more variety of builds - but don't break the class+subclass model. Just give more options within that flavor framework. More choices on proficiency in skills to express personal choices (maybe proficiency and expertise are choices for all characters at certain levels and some classes/races/backgrounds get more). Maybe modify the class+subclass framework to allow for multiple subclasses to be chosen, with limitations. Multiclassing could also come from this subclass structure, though I don't personally have much issue with the per-level MC'ng. Make races and backgrounds provide more options as well. I started as a guild artisan, cool. Maybe sometime later I can become a master guildsman or something.</p><p></p><p>Rangers without favored anything. It's a sacred cow that I just don't care about. Make it so that rangers are extremely good at tracking, good at dealing with rough terrain, and good at hunting prey. Favored whatsits could be an optional feature but shouldn't have to be a forced one.</p><p></p><p>Add options to use skills more in combat where they make sense. Frightening with intimidation. Declaring a duel with diplomacy (or something). Acrobatics to disengage without spending an action.</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 7790562, member: 6695558"] My wishes for a 6E. Core of 5E ruleset - bounded accuracy, advantage, actions, etc Rules to allow more variety of builds - but don't break the class+subclass model. Just give more options within that flavor framework. More choices on proficiency in skills to express personal choices (maybe proficiency and expertise are choices for all characters at certain levels and some classes/races/backgrounds get more). Maybe modify the class+subclass framework to allow for multiple subclasses to be chosen, with limitations. Multiclassing could also come from this subclass structure, though I don't personally have much issue with the per-level MC'ng. Make races and backgrounds provide more options as well. I started as a guild artisan, cool. Maybe sometime later I can become a master guildsman or something. Rangers without favored anything. It's a sacred cow that I just don't care about. Make it so that rangers are extremely good at tracking, good at dealing with rough terrain, and good at hunting prey. Favored whatsits could be an optional feature but shouldn't have to be a forced one. Add options to use skills more in combat where they make sense. Frightening with intimidation. Declaring a duel with diplomacy (or something). Acrobatics to disengage without spending an action. [/QUOTE]
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D&D 6th edition - What do you want to see?
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