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D&D 6th edition - What do you want to see?
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<blockquote data-quote="robus" data-source="post: 7790774" data-attributes="member: 6801558"><p>For my table I describe damage differently for PCs vs NPCs. For PCs it's always close but not severe - they reduce terrible damage to just a scratch or a bruise. That is until the last hit that takes them to 0 HP. That attack got through their guard and caused a bad injury.</p><p></p><p>For monsters and NPCs the damage from the PCs nearly always hits and causes damage. That's because I want to give visceral feedback for their attacks. And these monsters generally will not gain the benefit of a rest and come back fighting the next day <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>What I don't like is the popping up from 0 HP and getting stuck right back in. So I'd hope they'd come up with something a bit more crunchy there. I know there's a risk of a death-spiral - so it would need to avoid that.</p></blockquote><p></p>
[QUOTE="robus, post: 7790774, member: 6801558"] For my table I describe damage differently for PCs vs NPCs. For PCs it's always close but not severe - they reduce terrible damage to just a scratch or a bruise. That is until the last hit that takes them to 0 HP. That attack got through their guard and caused a bad injury. For monsters and NPCs the damage from the PCs nearly always hits and causes damage. That's because I want to give visceral feedback for their attacks. And these monsters generally will not gain the benefit of a rest and come back fighting the next day :) What I don't like is the popping up from 0 HP and getting stuck right back in. So I'd hope they'd come up with something a bit more crunchy there. I know there's a risk of a death-spiral - so it would need to avoid that. [/QUOTE]
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D&D 6th edition - What do you want to see?
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