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D&D 6th edition - What do you want to see?
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<blockquote data-quote="The Crimson Binome" data-source="post: 7790977" data-attributes="member: 6775031"><p>The other pillars are really built around one character taking control of the situation, while everyone else sits back and waits for them to finish. While the fighter is running the obstacle course up to the lever to open the door, the other three players are just sitting back and waiting for them to finish. Combat is the one pillar where everyone is participating at the same time. From a time-management perspective, it's more efficient in terms of letting people play, if you spend more time in combat.</p><p></p><p>Not to mention, the particular way that the ranger's mastery works is that it lets you breeze through most of the overland survival stuff with a minimum fuss. They're so good at what they do that it takes very little table time for them to do it. You spend more time doing overland stuff if you <em>don't</em> have a ranger to trivialize it.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7790977, member: 6775031"] The other pillars are really built around one character taking control of the situation, while everyone else sits back and waits for them to finish. While the fighter is running the obstacle course up to the lever to open the door, the other three players are just sitting back and waiting for them to finish. Combat is the one pillar where everyone is participating at the same time. From a time-management perspective, it's more efficient in terms of letting people play, if you spend more time in combat. Not to mention, the particular way that the ranger's mastery works is that it lets you breeze through most of the overland survival stuff with a minimum fuss. They're so good at what they do that it takes very little table time for them to do it. You spend more time doing overland stuff if you [I]don't[/I] have a ranger to trivialize it. [/QUOTE]
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D&D 6th edition - What do you want to see?
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