Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 6th edition - What do you want to see?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="moisan4" data-source="post: 7791257" data-attributes="member: 6805749"><p>-Separate ASI and feats. ASI are too important to miss out on, but feats add uniqueness and specialty. Even/odd number ability scores from feats and their usefulness could be worked on.</p><p>-Half (3/6) of the caster classes use charisma, yet only two feats that isn't race specific adds charisma. In comparison, only one caster class uses intelligence, yet there are four non race specific feats that add intelligence. Are they even trying?</p><p>-Add more feats, and not just race specific. Some races have many feats, others have none. They add more variety in builds.</p><p>-Classes and more importantly sub classes need to be way more unique. Better balance, and more variety and options. Beast master, wild magic, berserker, four elements, cough, cough... Really bad execution of concepts.</p><p>-Balance classes for refreshed abilities on short rests. Every class should benefit from short rests besides healing, or no one. It's a really awkward mechanic for a party as it exists now.</p><p>-Spell overhaul. Remove redundancy, and balance the rest. There are a lot of bad spells in every spell list, and a few jems. Faerie fire is insane, and no official errata for healing spirit, really?</p><p>-Marital classes like battle master are great but flawed. Manoeuvres should be like spells, better ones are locked by level advancement. You take the best manoeuvres at level 3, then picking lesser ones later.</p><p>-Most classes need more bonus and reaction spells and abilities. Valor bard bonus action attack is a step in the right direction.</p><p>-More options for character creation that gives more opportunities to do variable things both on the battle field and for role playing that are class specific.</p><p>-Remove rangers favoured enemies, it's junk. I know it's a staple, but it's time to pull that staple.</p><p>-More skills and abilities that add advantage or disadvantage. Faerie fire adds an AOE, save or suck, 25% hit probability increase to an entire party with a 1st level spell only available to two classes.</p><p>-Also the way D&D material is written has always sucked in relation to rules. An example: Advantage or disadvantage. Almost no skill or ability plainly says it adds advantage or disadvantage, they'll say it's adds a condition. Then you need to know what that condition does, which is advantage or disadvantage. D&D material is famously bad for this.</p><p>-Things like unlimited cantrips, manoeuvres, metamagic, fighting styles, and invocations are great. They add variety to class builds and play style. More of this please.</p></blockquote><p></p>
[QUOTE="moisan4, post: 7791257, member: 6805749"] -Separate ASI and feats. ASI are too important to miss out on, but feats add uniqueness and specialty. Even/odd number ability scores from feats and their usefulness could be worked on. -Half (3/6) of the caster classes use charisma, yet only two feats that isn't race specific adds charisma. In comparison, only one caster class uses intelligence, yet there are four non race specific feats that add intelligence. Are they even trying? -Add more feats, and not just race specific. Some races have many feats, others have none. They add more variety in builds. -Classes and more importantly sub classes need to be way more unique. Better balance, and more variety and options. Beast master, wild magic, berserker, four elements, cough, cough... Really bad execution of concepts. -Balance classes for refreshed abilities on short rests. Every class should benefit from short rests besides healing, or no one. It's a really awkward mechanic for a party as it exists now. -Spell overhaul. Remove redundancy, and balance the rest. There are a lot of bad spells in every spell list, and a few jems. Faerie fire is insane, and no official errata for healing spirit, really? -Marital classes like battle master are great but flawed. Manoeuvres should be like spells, better ones are locked by level advancement. You take the best manoeuvres at level 3, then picking lesser ones later. -Most classes need more bonus and reaction spells and abilities. Valor bard bonus action attack is a step in the right direction. -More options for character creation that gives more opportunities to do variable things both on the battle field and for role playing that are class specific. -Remove rangers favoured enemies, it's junk. I know it's a staple, but it's time to pull that staple. -More skills and abilities that add advantage or disadvantage. Faerie fire adds an AOE, save or suck, 25% hit probability increase to an entire party with a 1st level spell only available to two classes. -Also the way D&D material is written has always sucked in relation to rules. An example: Advantage or disadvantage. Almost no skill or ability plainly says it adds advantage or disadvantage, they'll say it's adds a condition. Then you need to know what that condition does, which is advantage or disadvantage. D&D material is famously bad for this. -Things like unlimited cantrips, manoeuvres, metamagic, fighting styles, and invocations are great. They add variety to class builds and play style. More of this please. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D 6th edition - What do you want to see?
Top