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D&D 6th edition - What do you want to see?
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<blockquote data-quote="MechaTarrasque" data-source="post: 7791453" data-attributes="member: 6801226"><p>I think I would like paladins to have a warlock matrix: pick an oath (to hit something, to guard something, or to find something) and pick an oath taker (celestial, fiend, fey, ancestor spirit). Oaths make you good at something particular, as does oath takers. [For the white roomers, hit something oath fiend oath taker would be the best damage dealer, but don't waste your time trying to heal anything, a barbarian with a medical kit is twice the healer you will be].</p><p></p><p>I would pick a different mechanical identity for warlocks. Warlocks can change into <strong>one</strong> thing, that gets better as they level up (and even better if they spend invocations on it). Druids can change into a bunch of things, but a druid's wolf at level 20 will be about the same as the one at level 3, while the warlock's dark wolf will be considerably more powerful at level 20 than at level 3. I could see something like a shadow form being good for stealth, not combat, so 'locks wouldn't have to change in a fight.</p><p></p><p>I haven't figured out what this would look like, but I would like fighters to have a mechanism for getting better the longer the fight goes (maybe related to con). Make them "main event" fighters.</p><p></p><p>I would add spiritual damage (like psychic damage). Paladin's smites and some cleric spells would use it (also angels/devils/demons/etc. would do some spiritual damage when they hit).</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7791453, member: 6801226"] I think I would like paladins to have a warlock matrix: pick an oath (to hit something, to guard something, or to find something) and pick an oath taker (celestial, fiend, fey, ancestor spirit). Oaths make you good at something particular, as does oath takers. [For the white roomers, hit something oath fiend oath taker would be the best damage dealer, but don't waste your time trying to heal anything, a barbarian with a medical kit is twice the healer you will be]. I would pick a different mechanical identity for warlocks. Warlocks can change into [B]one[/B] thing, that gets better as they level up (and even better if they spend invocations on it). Druids can change into a bunch of things, but a druid's wolf at level 20 will be about the same as the one at level 3, while the warlock's dark wolf will be considerably more powerful at level 20 than at level 3. I could see something like a shadow form being good for stealth, not combat, so 'locks wouldn't have to change in a fight. I haven't figured out what this would look like, but I would like fighters to have a mechanism for getting better the longer the fight goes (maybe related to con). Make them "main event" fighters. I would add spiritual damage (like psychic damage). Paladin's smites and some cleric spells would use it (also angels/devils/demons/etc. would do some spiritual damage when they hit). [/QUOTE]
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