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D&D 6th edition - What do you want to see?
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<blockquote data-quote="Garthanos" data-source="post: 7792451" data-attributes="member: 82504"><p>Well it is step one to decide what the effects are and the fighters maneuvers are well defined in game terms - a difficult part might be avoiding stepping too hard on fighter toes (if we are allowing improvised by the untrained). I like to give more rather than take away so we can do both.</p><p></p><p>Foundation I want the fighter to have reasons to use other skills for these things and have a choice to do their maneuvers more often. Solution I enable the fighter or martial adept to if they are trained in an appropriate skill to trade one of their attacks to allow them perform their next attack with the benefit exactly as though they had another superiority die d6 size with attribute mod for nice flavor. So far so good.</p><p></p><p>Now if we want people to improvise more for maneuvers they don't know or even try it without being trained in the skill. For instance if you only trained in the maneuver or only trained in the skill you can now make a skill roll it might not even be too difficult = 10 or 15 + wisdom mod of enemy if the player character is "trained" in neither 20 or 25 + wisdom mod.</p><p></p><p>The reason I give a range of 10/15 or 20/25 is because I have not tested it.</p><p></p><p>Basically the above is just a house rule type modification... it is the kind of thing i might come up with in 1e ( 4e did have a very vague general Intimidation can do this rule about inducing an enemy to perform an action and including when you could use that to induce surrender)</p><p></p><p>Any way perhaps they will do an Advanced D&D with more optional rules</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7792451, member: 82504"] Well it is step one to decide what the effects are and the fighters maneuvers are well defined in game terms - a difficult part might be avoiding stepping too hard on fighter toes (if we are allowing improvised by the untrained). I like to give more rather than take away so we can do both. Foundation I want the fighter to have reasons to use other skills for these things and have a choice to do their maneuvers more often. Solution I enable the fighter or martial adept to if they are trained in an appropriate skill to trade one of their attacks to allow them perform their next attack with the benefit exactly as though they had another superiority die d6 size with attribute mod for nice flavor. So far so good. Now if we want people to improvise more for maneuvers they don't know or even try it without being trained in the skill. For instance if you only trained in the maneuver or only trained in the skill you can now make a skill roll it might not even be too difficult = 10 or 15 + wisdom mod of enemy if the player character is "trained" in neither 20 or 25 + wisdom mod. The reason I give a range of 10/15 or 20/25 is because I have not tested it. Basically the above is just a house rule type modification... it is the kind of thing i might come up with in 1e ( 4e did have a very vague general Intimidation can do this rule about inducing an enemy to perform an action and including when you could use that to induce surrender) Any way perhaps they will do an Advanced D&D with more optional rules [/QUOTE]
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D&D 6th edition - What do you want to see?
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