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D&D 6th edition - What do you want to see?
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<blockquote data-quote="jasper" data-source="post: 7792479" data-attributes="member: 277"><p>Random replies</p><p></p><p>[USER=7015521]@anahata[/USER] …This is the crux of my issue. I play 3.x every week and love it. When I compare the 3.x games I'm in to the 5e game I'm trying to run, the 5e game feels like a collapsing scaffold of toothpicks compared to the impregnable stone fortress of 3.x. It's not even that the foundation is bad; <em>there is no foundation</em>. I want consistency, I want predictability, and 5e doesn't offer it. As I said above, 5e makes the DM into a game designer and I desperately don't want to be one, because I'm bad at it and I know it……</p><p></p><p>I see your point. But when I did play 3.x games I thought the scaffolding was hiding the big picture and the game. Too many hard parts to remember or look up. So, and I hate using these words. So you are in to 3.x crunch and I am into the 5E Fluff.</p><p></p><p>On Intimidate. Real world example. One my roll players asked to Intimidate and said he was talking about the guy’s mom. He won and I had the npc pass on his attack action.</p><p></p><p>On tossing the baby and swimming Coach. Yes but when Nebulous brings in another coach (buys the new 3.x book) around these parts it was the dm had to use those rules too.</p><p></p><p>@Twosix…. "stone fortress" model of rules … Good one. I stealing this and my pick pockets is 99%. J</p><p></p><p>Radom mumble. “Whimper whine, Whimper whine. I haven't used all the monsters from the 1E MM or played all the classes from the 1E PHB. Whimper Whine.</p></blockquote><p></p>
[QUOTE="jasper, post: 7792479, member: 277"] Random replies [USER=7015521]@anahata[/USER] …This is the crux of my issue. I play 3.x every week and love it. When I compare the 3.x games I'm in to the 5e game I'm trying to run, the 5e game feels like a collapsing scaffold of toothpicks compared to the impregnable stone fortress of 3.x. It's not even that the foundation is bad; [I]there is no foundation[/I]. I want consistency, I want predictability, and 5e doesn't offer it. As I said above, 5e makes the DM into a game designer and I desperately don't want to be one, because I'm bad at it and I know it…… I see your point. But when I did play 3.x games I thought the scaffolding was hiding the big picture and the game. Too many hard parts to remember or look up. So, and I hate using these words. So you are in to 3.x crunch and I am into the 5E Fluff. On Intimidate. Real world example. One my roll players asked to Intimidate and said he was talking about the guy’s mom. He won and I had the npc pass on his attack action. On tossing the baby and swimming Coach. Yes but when Nebulous brings in another coach (buys the new 3.x book) around these parts it was the dm had to use those rules too. @Twosix…. "stone fortress" model of rules … Good one. I stealing this and my pick pockets is 99%. J Radom mumble. “Whimper whine, Whimper whine. I haven't used all the monsters from the 1E MM or played all the classes from the 1E PHB. Whimper Whine. [/QUOTE]
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