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D&D 6th edition - What do you want to see?
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<blockquote data-quote="ad_hoc" data-source="post: 7792590" data-attributes="member: 6748898"><p>Anahata, I think your personal experiences are valid. While 5e isn't for you it's great that there is a game that you enjoy (3.5e).</p><p></p><p>Where I take issue with your statements are when they are broadened to the general.</p><p></p><p>5e has millions of players. Somewhere over 20 million at this time (though I think that is a low estimate). Most of those players are new to RPGs and hobby gaming.</p><p></p><p>I believe 5e is so popular and has this much momentum is because most people find it intuitive and easy to play.</p><p></p><p>Some, like you, don't and that's fine. The inverse is true with 3e. Most people find it to be hard to play.</p><p></p><p>Anecdotally I introduced many people to 3e who had trouble with it, found it to be a chore, and quickly abandoned it. In 5e everyone who I have introduced it to has picked it up well. 2 of the players who had no previous experience with RPGs started DMing for brand new groups of their friends after only a couple sessions.</p><p></p><p>In light of this, I think it is fair to say that the rules on intimidate are just fine.</p><p></p><p>Further, I think it is a mistake to try to codify everything in specific rules because the open nature of RPGs makes that impossible. Instead, 5e recognizes this and is designed around making rulings. This also allows players freedom to do things outside of what is written on their character sheets.</p><p></p><p>3e has a lot of play away from the table designing characters. 5e has a lot of play at the table where players come up with courses of action that aren't written on the character sheet.</p></blockquote><p></p>
[QUOTE="ad_hoc, post: 7792590, member: 6748898"] Anahata, I think your personal experiences are valid. While 5e isn't for you it's great that there is a game that you enjoy (3.5e). Where I take issue with your statements are when they are broadened to the general. 5e has millions of players. Somewhere over 20 million at this time (though I think that is a low estimate). Most of those players are new to RPGs and hobby gaming. I believe 5e is so popular and has this much momentum is because most people find it intuitive and easy to play. Some, like you, don't and that's fine. The inverse is true with 3e. Most people find it to be hard to play. Anecdotally I introduced many people to 3e who had trouble with it, found it to be a chore, and quickly abandoned it. In 5e everyone who I have introduced it to has picked it up well. 2 of the players who had no previous experience with RPGs started DMing for brand new groups of their friends after only a couple sessions. In light of this, I think it is fair to say that the rules on intimidate are just fine. Further, I think it is a mistake to try to codify everything in specific rules because the open nature of RPGs makes that impossible. Instead, 5e recognizes this and is designed around making rulings. This also allows players freedom to do things outside of what is written on their character sheets. 3e has a lot of play away from the table designing characters. 5e has a lot of play at the table where players come up with courses of action that aren't written on the character sheet. [/QUOTE]
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