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D&D 6th edition - What do you want to see?
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<blockquote data-quote="Parmandur" data-source="post: 7792749" data-attributes="member: 6780330"><p>The Beastmaster math is right for what the designers intended to do with it: their mistake was not testing the Beastmaster adequately to find out that there was a mismatch between their intentions and what people wanted a beast pal to do. They've paid relatively harshly for that particular mistake. </p><p></p><p>Given that the Beastmaster is balanced properly as is, to get a meatier Beast requires something else to give in the Ranger's power economy: the Revised Ranger does a couple of things to help it, such as give it the power from an extra attack action, but that cure proved worse than the disease. The trade-off of spells allows the pet to get all of the oomph of the half-caster spell slots (which are the hidden point buy currency of 5E), which results in a serious contribute that scales over time.</p><p></p><p>The Variant Class features approach has promise, but honestly I don't see them really being able to "fix" the Ranger for player satisfaction until an honest to God ground up redesign in a 6E situation.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 7792749, member: 6780330"] The Beastmaster math is right for what the designers intended to do with it: their mistake was not testing the Beastmaster adequately to find out that there was a mismatch between their intentions and what people wanted a beast pal to do. They've paid relatively harshly for that particular mistake. Given that the Beastmaster is balanced properly as is, to get a meatier Beast requires something else to give in the Ranger's power economy: the Revised Ranger does a couple of things to help it, such as give it the power from an extra attack action, but that cure proved worse than the disease. The trade-off of spells allows the pet to get all of the oomph of the half-caster spell slots (which are the hidden point buy currency of 5E), which results in a serious contribute that scales over time. The Variant Class features approach has promise, but honestly I don't see them really being able to "fix" the Ranger for player satisfaction until an honest to God ground up redesign in a 6E situation. [/QUOTE]
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D&D 6th edition - What do you want to see?
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