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D&D 6th edition - What do you want to see?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7793381" data-attributes="member: 6704184"><p>You're right about the bear. I'd forgotten that. The second sentence is completely false. They recommend no such thing. </p><p></p><p>Further, the description literally refers to the pet as a combat companion. </p><p></p><p></p><p></p><p>Then we come to the actual mechanics of the class. At level 3, a 1/4 CR beast is a perfectly good combatant alongside the party. Then it gets scaling that clearly intends to keep it's attack, AC, and HP at a point where it won't die every single time you let it participate in a fight. </p><p></p><p></p><p>I don't know why you are stuck on this idea that it was never the intent that this subclass was meant to have a combat pet, but you're objectively incorrect. </p><p></p><p>That's very clearly a pet that is supposed to be usable in both exploration and combat. Most of it's features relate to combat, in fact. The features you get as you level up are also related to using the beast in combat. </p><p></p><p>The only subclass levels where you don't gain a boost that is specific to using the pet in combat is 15th, and sharing spells is at least as useful in combat as it is in exploration, and is the first time after level 3's benefit of getting your proficiency in it's skills and stealthing better while traveling with you that the pet gets any benefit at all outside of combat. </p><p></p><p>If they'd meant it to primarily be a scouting buddy, they'd have given it extra skill proficiency, or given the BM ranger something like Beast Sense as a bonus spell or feature, or the ability to communicate basic ideas with your beast (ya know, so it can scout ahead and report back, or you can both scout different directions and share info, etc), or literally anything at all as you level up that makes it a better scout, instead of making it better at fighting. </p><p></p><p>And literally all it needs is a different HP scaling setup. That's it. Just give it a Hit Die per level you gain, and you're done, as far as balance goes. It just needs to keep up with average enemy damage output. Player expectations would be better met by giving it an attack either with your bonus action or on it's own, and there is room for that in balance terms, but it wouldn't be required to "fix" the BM Ranger. Your claim that the BM as an archetype just isn't going to work, or just will not be included in a 6e, is just nonsense that you can't back up with literally anything at all but repeating the claim.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7793381, member: 6704184"] You're right about the bear. I'd forgotten that. The second sentence is completely false. They recommend no such thing. Further, the description literally refers to the pet as a combat companion. Then we come to the actual mechanics of the class. At level 3, a 1/4 CR beast is a perfectly good combatant alongside the party. Then it gets scaling that clearly intends to keep it's attack, AC, and HP at a point where it won't die every single time you let it participate in a fight. I don't know why you are stuck on this idea that it was never the intent that this subclass was meant to have a combat pet, but you're objectively incorrect. That's very clearly a pet that is supposed to be usable in both exploration and combat. Most of it's features relate to combat, in fact. The features you get as you level up are also related to using the beast in combat. The only subclass levels where you don't gain a boost that is specific to using the pet in combat is 15th, and sharing spells is at least as useful in combat as it is in exploration, and is the first time after level 3's benefit of getting your proficiency in it's skills and stealthing better while traveling with you that the pet gets any benefit at all outside of combat. If they'd meant it to primarily be a scouting buddy, they'd have given it extra skill proficiency, or given the BM ranger something like Beast Sense as a bonus spell or feature, or the ability to communicate basic ideas with your beast (ya know, so it can scout ahead and report back, or you can both scout different directions and share info, etc), or literally anything at all as you level up that makes it a better scout, instead of making it better at fighting. And literally all it needs is a different HP scaling setup. That's it. Just give it a Hit Die per level you gain, and you're done, as far as balance goes. It just needs to keep up with average enemy damage output. Player expectations would be better met by giving it an attack either with your bonus action or on it's own, and there is room for that in balance terms, but it wouldn't be required to "fix" the BM Ranger. Your claim that the BM as an archetype just isn't going to work, or just will not be included in a 6e, is just nonsense that you can't back up with literally anything at all but repeating the claim. [/QUOTE]
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