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D&D 6th edition - What do you want to see?
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<blockquote data-quote="Sacrosanct" data-source="post: 7793405" data-attributes="member: 15700"><p>Nope. Pretty sure I listed all of them out. If there's anyone who has a misunderstanding here, it's you. You seem to be doing exactly what I warned of: assuming the pet has to be a stand alone combatant on equivalent footing as a stand alone PC. That's wrong. The subclass has to be balanced with other other subclass, and that's what I did by the comparison. You're also flawed in that you seem to be focused on combat only when you get many other benefits out of combat that the other subclass does not get. Those things matter. And you also have a misunderstanding on how math works in combat. For example:</p><p></p><p></p><p></p><p>Not at most. At <em>least</em>. It takes at least 24 points of damage. And since we know that attacks rarely do exactly the hp total, a higher potential is protected. For example, if a monster does 10 hp of damage every round, it takes all 3 round to kill the pet. 30 points have been protected. And that's assuming every attack hits. Many will miss (especially if said pet is dodging). That sucks up even more attacks that would be directed otherwise at party members. And that's damage absorbed without anyone else having spent any other resources. </p><p></p><p></p><p></p><p>That's all speculation. And incorrect. When you long rest, it goes back to full, so theoretically you can reduce damage by an infinite amount depending on how many combats you have in how many days as long as you keep adventuring. All without spending a single resource. So at 3rd level with the classic panther, you can reduce at <em>least </em>24 points per long rest. At higher levels, it's even more hp. 4 per level if I'm not mistaken.</p><p></p><p></p><p></p><p>I said long rest because anything of significant time more than a short rest is usually practically applicated once per day (it's not likely you'll go through more than one pet per day). Although, technically you don't need a long rest at all.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7793405, member: 15700"] Nope. Pretty sure I listed all of them out. If there's anyone who has a misunderstanding here, it's you. You seem to be doing exactly what I warned of: assuming the pet has to be a stand alone combatant on equivalent footing as a stand alone PC. That's wrong. The subclass has to be balanced with other other subclass, and that's what I did by the comparison. You're also flawed in that you seem to be focused on combat only when you get many other benefits out of combat that the other subclass does not get. Those things matter. And you also have a misunderstanding on how math works in combat. For example: Not at most. At [I]least[/I]. It takes at least 24 points of damage. And since we know that attacks rarely do exactly the hp total, a higher potential is protected. For example, if a monster does 10 hp of damage every round, it takes all 3 round to kill the pet. 30 points have been protected. And that's assuming every attack hits. Many will miss (especially if said pet is dodging). That sucks up even more attacks that would be directed otherwise at party members. And that's damage absorbed without anyone else having spent any other resources. That's all speculation. And incorrect. When you long rest, it goes back to full, so theoretically you can reduce damage by an infinite amount depending on how many combats you have in how many days as long as you keep adventuring. All without spending a single resource. So at 3rd level with the classic panther, you can reduce at [I]least [/I]24 points per long rest. At higher levels, it's even more hp. 4 per level if I'm not mistaken. [I][/I] I said long rest because anything of significant time more than a short rest is usually practically applicated once per day (it's not likely you'll go through more than one pet per day). Although, technically you don't need a long rest at all. [/QUOTE]
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