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D&D 6th edition - What do you want to see?
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<blockquote data-quote="Lanefan" data-source="post: 7793622" data-attributes="member: 29398"><p>There's three types of pets: </p><p></p><p>One, something that really is just a pet and nothing more - doesn't have a hope in hell of surviving the first AoE spell it gets caught in, so why bother? (I've had a couple of players try this over the years in my games, resulting in a rather fast 100% death rate for the poor pets)</p><p></p><p>Two, wizards' familiars - now not only do I have to worry about managing my own resources, I have to make sure I have enough cat food. Sure they provide some benefits to the wizard, but having played wizards with familiars in a few editions I just find them annoying to keep track of and constantly have to worry about keeping safe; and as DM or as someone playing in a party that has one there's always the back-of-mind concern about killing it.</p><p></p><p>Three, rangers' (and sometimes druids') animal companions - these are to me the worst offenders. If a druid needs an animal she can just wildshape into said animal and have done with it. Ranger animal companions just don't do it for me - it's just the awful Drizzt-ification of the class rearing its ugly head yet again. Does Aragorn wander around with a pet? No, horses and steeds notwithstanding. Does Robin Hood? No; he shoots them and feeds them to his merry men.</p><p></p><p>This is why the Figurines of Wondrous Power are so nice - bring out the Onyx Dog and (in 1e) you've got a dog for 12 hours; and if it dies it just reverts to statuette form so nobody need be too concerned about protecting it.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7793622, member: 29398"] There's three types of pets: One, something that really is just a pet and nothing more - doesn't have a hope in hell of surviving the first AoE spell it gets caught in, so why bother? (I've had a couple of players try this over the years in my games, resulting in a rather fast 100% death rate for the poor pets) Two, wizards' familiars - now not only do I have to worry about managing my own resources, I have to make sure I have enough cat food. Sure they provide some benefits to the wizard, but having played wizards with familiars in a few editions I just find them annoying to keep track of and constantly have to worry about keeping safe; and as DM or as someone playing in a party that has one there's always the back-of-mind concern about killing it. Three, rangers' (and sometimes druids') animal companions - these are to me the worst offenders. If a druid needs an animal she can just wildshape into said animal and have done with it. Ranger animal companions just don't do it for me - it's just the awful Drizzt-ification of the class rearing its ugly head yet again. Does Aragorn wander around with a pet? No, horses and steeds notwithstanding. Does Robin Hood? No; he shoots them and feeds them to his merry men. This is why the Figurines of Wondrous Power are so nice - bring out the Onyx Dog and (in 1e) you've got a dog for 12 hours; and if it dies it just reverts to statuette form so nobody need be too concerned about protecting it. [/QUOTE]
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