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D&D 6th edition - What do you want to see?
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<blockquote data-quote="JeffB" data-source="post: 7794354" data-attributes="member: 518"><p>I actually meant "pre-greyhawk", i.e. the pre AD&D era. Before "named" spells and artifacts with names as placeholders, not "tied into" an assumed setting. When we as DMs ran our own wildly varying "settings" -because there wasn't anything besides what we pulled from literature, movies or our arses <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> Each of us had a mishmash of what we thought was "cool" and expanded on it. I think I have mentioned it here before- I had a blast playing my Paladin of Odin raiding a Temple of Set in the bowels of Barsoom. Not to say everyone mixed Fantasy and Sci-Fi, but we did our own thing, and the game, the gaming culture, and even the game designers (at the time) encouraged it. Some of myt group ran very LoTR type games, or Medieval England, or Cthulhu meets Conan. Now everyone want to sell you their IP, and D&D has regurgitated itself to where it has become it's own brand of vanilla fantasy.</p><p></p><p>I also agree that an emphasis on using rule/options to fit the setting, instead of fitting the setting to the rules (as we have seen since the switch into 2E) as written would be most welcome.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7794354, member: 518"] I actually meant "pre-greyhawk", i.e. the pre AD&D era. Before "named" spells and artifacts with names as placeholders, not "tied into" an assumed setting. When we as DMs ran our own wildly varying "settings" -because there wasn't anything besides what we pulled from literature, movies or our arses ;) Each of us had a mishmash of what we thought was "cool" and expanded on it. I think I have mentioned it here before- I had a blast playing my Paladin of Odin raiding a Temple of Set in the bowels of Barsoom. Not to say everyone mixed Fantasy and Sci-Fi, but we did our own thing, and the game, the gaming culture, and even the game designers (at the time) encouraged it. Some of myt group ran very LoTR type games, or Medieval England, or Cthulhu meets Conan. Now everyone want to sell you their IP, and D&D has regurgitated itself to where it has become it's own brand of vanilla fantasy. I also agree that an emphasis on using rule/options to fit the setting, instead of fitting the setting to the rules (as we have seen since the switch into 2E) as written would be most welcome. [/QUOTE]
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